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	* start fixing up tests * fix up tests + automate with drone * fiddle with linting * messing about with drone.yml * some more fiddling * hmmm * add cache * add vendor directory * verbose * ci updates * update some little things * update sig
		
			
				
	
	
		
			41 lines
		
	
	
	
		
			1.4 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
			
		
		
	
	
			41 lines
		
	
	
	
		
			1.4 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
// Copyright (c) 2012-2020 Ugorji Nwoke. All rights reserved.
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// Use of this source code is governed by a MIT license found in the LICENSE file.
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//go:build notfastpath || codec.notfastpath
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// +build notfastpath codec.notfastpath
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package codec
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import "reflect"
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const fastpathEnabled = false
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// The generated fast-path code is very large, and adds a few seconds to the build time.
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// This causes test execution, execution of small tools which use codec, etc
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// to take a long time.
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//
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// To mitigate, we now support the notfastpath tag.
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// This tag disables fastpath during build, allowing for faster build, test execution,
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// short-program runs, etc.
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func fastpathDecodeTypeSwitch(iv interface{}, d *Decoder) bool { return false }
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func fastpathEncodeTypeSwitch(iv interface{}, e *Encoder) bool { return false }
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// func fastpathEncodeTypeSwitchSlice(iv interface{}, e *Encoder) bool { return false }
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// func fastpathEncodeTypeSwitchMap(iv interface{}, e *Encoder) bool   { return false }
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func fastpathDecodeSetZeroTypeSwitch(iv interface{}) bool { return false }
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type fastpathT struct{}
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type fastpathE struct {
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	rtid  uintptr
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	rt    reflect.Type
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	encfn func(*Encoder, *codecFnInfo, reflect.Value)
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	decfn func(*Decoder, *codecFnInfo, reflect.Value)
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}
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type fastpathA [0]fastpathE
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func fastpathAvIndex(rtid uintptr) int { return -1 }
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var fastpathAv fastpathA
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var fastpathTV fastpathT
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