mirror of
https://github.com/superseriousbusiness/gotosocial.git
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- moves preloader Done() function calling to be handled entirely by the preloader, not the caller - adds tests for multiple preload success / failure / clear states Reviewed-on: https://codeberg.org/superseriousbusiness/gotosocial/pulls/4182 Co-authored-by: kim <grufwub@gmail.com> Co-committed-by: kim <grufwub@gmail.com>
165 lines
4.1 KiB
Go
165 lines
4.1 KiB
Go
// GoToSocial
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// Copyright (C) GoToSocial Authors admin@gotosocial.org
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// SPDX-License-Identifier: AGPL-3.0-or-later
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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package timeline
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import (
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"sync"
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"sync/atomic"
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"code.superseriousbusiness.org/gotosocial/internal/log"
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)
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// preloader provides a means of synchronising the
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// initial fill, or "preload", of a timeline cache.
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// it has 4 possible states in the atomic pointer:
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// - preloading = &(interface{}(*sync.WaitGroup))
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// - preloaded = &(interface{}(nil))
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// - needs preload = &(interface{}(false))
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// - brand-new = nil (functionally same as 'needs preload')
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type preloader struct{ p atomic.Pointer[any] }
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// Check will return the current preload state,
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// waiting if a preload is currently in progress.
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func (p *preloader) Check() bool {
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for {
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// Get state ptr.
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ptr := p.p.Load()
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// Check if requires preloading.
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if ptr == nil || *ptr == false {
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return false
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}
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// Check for a preload currently in progress.
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if wg, _ := (*ptr).(*sync.WaitGroup); wg != nil {
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wg.Wait()
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continue
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}
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// Anything else
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// means success.
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return true
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}
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}
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// CheckPreload will safely check the preload state,
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// and if needed call the provided function. if a
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// preload is in progress, it will wait until complete.
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func (p *preloader) CheckPreload(preload func() error) error {
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for {
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// Get state ptr.
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ptr := p.p.Load()
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if ptr == nil || *ptr == false {
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// Needs preloading, start it.
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ok, err := p.start(ptr, preload)
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if !ok {
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// Failed to acquire start,
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// other thread beat us to it.
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continue
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}
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// We ran!
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return err
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}
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// Check for a preload currently in progress.
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if wg, _ := (*ptr).(*sync.WaitGroup); wg != nil {
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wg.Wait()
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continue
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}
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// Anything else means
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// already preloaded.
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return nil
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}
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}
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// start will attempt to acquire start state of the preloader, on success calling 'preload'.
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// this returns whether start was acquired, and if called returns 'preload' error. in the
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// case that 'preload' is called, returned error determines the next state that preloader
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// will update itself to. (err == nil) => "preloaded", (err != nil) => "needs preload".
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// NOTE: this is the only function that may unset an in-progress sync.WaitGroup value.
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func (p *preloader) start(old *any, preload func() error) (started bool, err error) {
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// Optimistically setup a
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// new waitgroup to set as
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// the preload waiter.
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var wg sync.WaitGroup
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wg.Add(1)
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// Wrap waitgroup in
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// 'any' for pointer.
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a := any(&wg)
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ptr := &a
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// Attempt CAS operation to claim start.
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started = p.p.CompareAndSwap(old, ptr)
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if !started {
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return false, nil
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}
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defer func() {
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// Release.
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wg.Done()
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var ok bool
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if err != nil {
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// Preload failed,
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// drop waiter ptr.
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a := any(false)
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ok = p.p.CompareAndSwap(ptr, &a)
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} else {
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// Preload success, set success value.
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ok = p.p.CompareAndSwap(ptr, new(any))
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}
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if !ok {
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log.Errorf(nil, "BUG: invalid preloader state: %#v", (*p.p.Load()))
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}
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}()
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// Perform preload.
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err = preload()
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return
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}
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// clear will clear the state, marking a "preload" as required.
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// i.e. next call to Check() will call provided preload func.
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func (p *preloader) Clear() {
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a := any(false)
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for {
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// Load current ptr.
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ptr := p.p.Load()
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if ptr == nil {
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return // was brand-new
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}
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// Check for a preload currently in progress.
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if wg, _ := (*ptr).(*sync.WaitGroup); wg != nil {
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wg.Wait()
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continue
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}
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// Try mark as needing preload.
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if p.p.CompareAndSwap(ptr, &a) {
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return
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}
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}
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}
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