mirror of
				https://github.com/superseriousbusiness/gotosocial.git
				synced 2025-10-30 21:12:24 -05:00 
			
		
		
		
	* [feature] Update attachment format, receive + send `focalPoint` prop + use it on the frontend * whoops * boop * restore function signature of ExtractAttachments
		
			
				
	
	
		
			275 lines
		
	
	
	
		
			7.7 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
			
		
		
	
	
			275 lines
		
	
	
	
		
			7.7 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
| /*
 | |
| 	GoToSocial
 | |
| 	Copyright (C) GoToSocial Authors admin@gotosocial.org
 | |
| 	SPDX-License-Identifier: AGPL-3.0-or-later
 | |
| 
 | |
| 	This program is free software: you can redistribute it and/or modify
 | |
| 	it under the terms of the GNU Affero General Public License as published by
 | |
| 	the Free Software Foundation, either version 3 of the License, or
 | |
| 	(at your option) any later version.
 | |
| 
 | |
| 	This program is distributed in the hope that it will be useful,
 | |
| 	but WITHOUT ANY WARRANTY; without even the implied warranty of
 | |
| 	MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 | |
| 	GNU Affero General Public License for more details.
 | |
| 
 | |
| 	You should have received a copy of the GNU Affero General Public License
 | |
| 	along with this program.  If not, see <http://www.gnu.org/licenses/>.
 | |
| */
 | |
| 
 | |
| /*
 | |
| 	WHAT SHOULD GO IN THIS FILE?
 | |
| 
 | |
| 	This script is loaded just before the end of the HTML body, so
 | |
| 	put stuff in here that should be run *before* the user sees the page.
 | |
| 	So, stuff that shifts the layout or causes elements to jump around.
 | |
| */
 | |
| 
 | |
| import { decode } from "blurhash";
 | |
| 
 | |
| const reduceMotion = window.matchMedia('(prefers-reduced-motion: reduce)');
 | |
| 
 | |
| // Adjust object-position of any image that has a focal point set.
 | |
| document.querySelectorAll("img[data-object-position]").forEach(img => {
 | |
| 	img.style["object-position"] = img.dataset.objectPosition;
 | |
| });
 | |
| 
 | |
| // Generate a blurhash canvas for each image for
 | |
| // each blurhash container and put it in the summary.
 | |
| Array.from(document.getElementsByClassName('blurhash-container')).forEach(blurhashContainer => {
 | |
| 	const hash = blurhashContainer.dataset.blurhashHash;
 | |
| 	const thumbHeight = blurhashContainer.dataset.blurhashHeight;
 | |
| 	const thumbWidth = blurhashContainer.dataset.blurhashWidth;
 | |
| 	const thumbAspect = blurhashContainer.dataset.blurhashAspect;	
 | |
| 	const objectPosition = blurhashContainer.dataset.blurhashObjectPosition;
 | |
| 	
 | |
| 	/*
 | |
| 		It's very expensive to draw big canvases
 | |
| 		with blurhashes, so use tiny ones, keeping
 | |
| 		aspect ratio of the original thumbnail.
 | |
| 	*/
 | |
| 	var useWidth = 32;
 | |
| 	var useHeight = 32;
 | |
| 	switch (true) {
 | |
| 		case thumbWidth > thumbHeight:
 | |
| 			useHeight = Math.round(useWidth / thumbAspect);
 | |
| 			break;
 | |
| 		case thumbHeight > thumbWidth:
 | |
| 			useWidth = Math.round(useHeight * thumbAspect);
 | |
| 			break;
 | |
| 	}
 | |
| 
 | |
| 	const pixels = decode(
 | |
| 		hash,
 | |
| 		useWidth,
 | |
| 		useHeight,
 | |
| 	);
 | |
| 
 | |
| 	// Create canvas of appropriate size.
 | |
| 	const canvas = document.createElement("canvas");
 | |
| 	canvas.width = useWidth;
 | |
| 	canvas.height = useHeight;
 | |
| 
 | |
| 	// Draw the image data into the canvas.
 | |
| 	const ctx = canvas.getContext("2d");
 | |
| 	const imageData = ctx.createImageData(
 | |
| 		useWidth,
 | |
| 		useHeight,
 | |
| 	);
 | |
| 	imageData.data.set(pixels);
 | |
| 	ctx.putImageData(imageData, 0, 0);
 | |
| 
 | |
| 	// Set object-position css property on
 | |
| 	// the canvas if it's set on the container.
 | |
| 	if (objectPosition) {
 | |
| 		canvas.style["object-position"] = objectPosition;
 | |
| 	}
 | |
| 
 | |
| 	// Put the canvas inside the container.
 | |
| 	blurhashContainer.appendChild(canvas);
 | |
| });
 | |
| 
 | |
| // Add a smooth transition from blurhash
 | |
| // to image for each sensitive image.
 | |
| Array.from(document.getElementsByTagName('img')).forEach(img => {
 | |
| 	if (!img.dataset.blurhashHash) {
 | |
| 		// Has no blurhash,
 | |
| 		// can't transition smoothly.
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	if (img.dataset.sensitive !== "true") {
 | |
| 		// Not sensitive, smooth
 | |
| 		// transition doesn't matter.
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	if (img.complete) {
 | |
| 		// Image already loaded,
 | |
| 		// don't stub it with anything.
 | |
| 		return;
 | |
| 	}
 | |
| 	
 | |
| 	const parentSlide = img.closest(".photoswipe-slide");
 | |
| 	if (!parentSlide) {
 | |
| 		// Parent slide was nil,
 | |
| 		// can't do anything.
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	const blurhashContainer = document.querySelector("div[data-blurhash-hash=\"" + img.dataset.blurhashHash + "\"]");
 | |
| 	if (!blurhashContainer) {
 | |
| 		// Blurhash div was nil,
 | |
| 		// can't do anything.
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	const canvas = blurhashContainer.children[0];
 | |
| 	if (!canvas) {
 | |
| 		// Canvas was nil,
 | |
| 		// can't do anything.
 | |
| 		return;
 | |
| 	} 
 | |
| 
 | |
| 	// "Replace" the hidden img with a canvas
 | |
| 	// that will show initially when it's clicked.
 | |
| 	const clone = canvas.cloneNode(true);
 | |
| 	clone.getContext("2d").drawImage(canvas, 0, 0);
 | |
| 	parentSlide.prepend(clone);
 | |
| 	img.className = img.className + " hidden";
 | |
| 
 | |
| 	// Add a listener so that when the spoiler
 | |
| 	// is opened, loading of the image begins.
 | |
| 	const parentSummary = img.closest(".media-spoiler");
 | |
| 	parentSummary.addEventListener("toggle", (_) => {
 | |
| 		if (parentSummary.hasAttribute("open") && !img.complete) {
 | |
| 			img.loading = "eager";
 | |
| 		}
 | |
| 	});
 | |
| 
 | |
| 	// Add a callback that triggers
 | |
| 	// when image loading is complete.
 | |
| 	img.addEventListener("load", () => {
 | |
| 		// Show the image now that it's loaded.
 | |
| 		img.className = img.className.replace(" hidden", "");
 | |
| 		
 | |
| 		// Reset the lazy loading tag to its initial
 | |
| 		// value. This doesn't matter too much since
 | |
| 		// it's already loaded but it feels neater.
 | |
| 		img.loading = "lazy";
 | |
| 
 | |
| 		// Remove the temporary blurhash
 | |
| 		// canvas so only the image shows.
 | |
| 		const canvas = parentSlide.getElementsByTagName("canvas")[0];
 | |
| 		if (canvas) {
 | |
| 			canvas.remove();
 | |
| 		}
 | |
| 	});
 | |
| });
 | |
| 
 | |
| // Change the spoiler / content warning boxes from generic
 | |
| // "toggle visibility" to show/hide depending on state,
 | |
| // and add keyboard functionality to spoiler buttons.
 | |
| function dynamicSpoiler(className, updateFunc) {
 | |
| 	Array.from(document.getElementsByClassName(className)).forEach((spoiler) => {
 | |
| 		const update = updateFunc(spoiler);
 | |
| 		if (update) {
 | |
| 			update();
 | |
| 			spoiler.addEventListener("toggle", update);
 | |
| 		}
 | |
| 	});
 | |
| }
 | |
| dynamicSpoiler("text-spoiler", (details) => {
 | |
| 	const summary = details.children[0];
 | |
| 	const button = details.querySelector(".button");
 | |
| 
 | |
| 	// Use button *instead of summary*
 | |
| 	// to toggle post visibility.
 | |
| 	summary.tabIndex = "-1";
 | |
| 	button.tabIndex = "0";
 | |
| 	button.setAttribute("aria-role", "button");
 | |
| 	button.onclick = (e) => {
 | |
| 		e.preventDefault();
 | |
| 		return details.hasAttribute("open")
 | |
| 			? details.removeAttribute("open")
 | |
| 			: details.setAttribute("open", "");
 | |
| 	};
 | |
| 
 | |
| 	// Let enter also trigger the button
 | |
| 	// (for those using keyboard to navigate).
 | |
| 	button.addEventListener("keydown", (e) => {
 | |
| 		if (e.key === "Enter") {
 | |
| 			e.preventDefault();
 | |
| 			button.click();
 | |
| 		}
 | |
| 	});
 | |
| 
 | |
| 	// Change button text depending on
 | |
| 	// whether spoiler is open or closed rn.
 | |
| 	return () => {
 | |
| 		button.textContent = details.open
 | |
| 			? "Show less"
 | |
| 			: "Show more";
 | |
| 	};
 | |
| });
 | |
| dynamicSpoiler("media-spoiler", (details) => {
 | |
| 	const summary = details.children[0];
 | |
| 	const button = details.querySelector(".eye.button");
 | |
| 	const video = details.querySelector(".plyr-video");
 | |
| 	const loopingAuto = !reduceMotion.matches && video != null && video.classList.contains("gifv");
 | |
| 
 | |
| 	// Use button *instead of summary*
 | |
| 	// to toggle media visibility.
 | |
| 	summary.tabIndex = "-1";
 | |
| 	button.tabIndex = "0";
 | |
| 	button.setAttribute("aria-role", "button");
 | |
| 	button.onclick = (e) => {
 | |
| 		e.preventDefault();
 | |
| 		return details.hasAttribute("open")
 | |
| 			? details.removeAttribute("open")
 | |
| 			: details.setAttribute("open", "");
 | |
| 	};
 | |
| 
 | |
| 	// Let enter also trigger the button
 | |
| 	// (for those using keyboard to navigate).
 | |
| 	button.addEventListener("keydown", (e) => {
 | |
| 		if (e.key === "Enter") {
 | |
| 			e.preventDefault();
 | |
| 			button.click();
 | |
| 		}
 | |
| 	});
 | |
| 
 | |
| 	return () => {
 | |
| 		if (details.open) {
 | |
| 			button.setAttribute("aria-label", "Hide media");
 | |
| 		} else {
 | |
| 			button.setAttribute("aria-label", "Show media");
 | |
| 			if (video && !loopingAuto) {
 | |
| 				video.pause();
 | |
| 			}
 | |
| 		}
 | |
| 	};
 | |
| });
 | |
| 
 | |
| // Reformat time text to browser locale.
 | |
| // Define + reuse one DateTimeFormat (cheaper).
 | |
| const dateTimeFormat = Intl.DateTimeFormat(
 | |
| 	undefined,
 | |
| 	{
 | |
| 		year: 'numeric',
 | |
| 		month: 'short',
 | |
| 		day: '2-digit',
 | |
| 		hour: '2-digit',
 | |
| 		minute: '2-digit',
 | |
| 		hour12: false
 | |
| 	},
 | |
| );
 | |
| Array.from(document.getElementsByTagName('time')).forEach(timeTag => {
 | |
| 	const datetime = timeTag.getAttribute('datetime');
 | |
| 	const currentText = timeTag.textContent.trim();
 | |
| 	// Only format if current text contains precise time.
 | |
| 	if (currentText.match(/\d{2}:\d{2}/)) {
 | |
| 		const date = new Date(datetime);
 | |
| 		timeTag.textContent = dateTimeFormat.format(date);
 | |
| 	}
 | |
| });
 |