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	* [chore] Add interaction filter to complement existing visibility filter
* pass in ptr to visibility and interaction filters to Processor{} to ensure shared
* use int constants for for match type, cache db calls in filterctx
* function name typo 😇
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Co-authored-by: kim <grufwub@gmail.com>
		
	
			
		
			
				
	
	
		
			94 lines
		
	
	
	
		
			3.1 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
			
		
		
	
	
			94 lines
		
	
	
	
		
			3.1 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
// GoToSocial
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// Copyright (C) GoToSocial Authors admin@gotosocial.org
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// SPDX-License-Identifier: AGPL-3.0-or-later
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program.  If not, see <http://www.gnu.org/licenses/>.
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package federation
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import (
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	"github.com/superseriousbusiness/activity/pub"
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	"github.com/superseriousbusiness/gotosocial/internal/db"
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	"github.com/superseriousbusiness/gotosocial/internal/federation/dereferencing"
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	"github.com/superseriousbusiness/gotosocial/internal/federation/federatingdb"
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	"github.com/superseriousbusiness/gotosocial/internal/filter/interaction"
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	"github.com/superseriousbusiness/gotosocial/internal/filter/visibility"
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	"github.com/superseriousbusiness/gotosocial/internal/media"
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	"github.com/superseriousbusiness/gotosocial/internal/state"
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	"github.com/superseriousbusiness/gotosocial/internal/transport"
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	"github.com/superseriousbusiness/gotosocial/internal/typeutils"
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)
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var _ interface {
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	pub.CommonBehavior
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	pub.FederatingProtocol
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} = &Federator{}
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type Federator struct {
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	db                  db.DB
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	federatingDB        federatingdb.DB
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	clock               pub.Clock
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	converter           *typeutils.Converter
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	transportController transport.Controller
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	mediaManager        *media.Manager
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	actor               pub.FederatingActor
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	dereferencing.Dereferencer
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}
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// NewFederator returns a new federator instance.
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func NewFederator(
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	state *state.State,
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	federatingDB federatingdb.DB,
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	transportController transport.Controller,
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	converter *typeutils.Converter,
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	visFilter *visibility.Filter,
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	intFilter *interaction.Filter,
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	mediaManager *media.Manager,
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) *Federator {
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	clock := &Clock{}
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	f := &Federator{
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		db:                  state.DB,
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		federatingDB:        federatingDB,
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		clock:               clock,
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		converter:           converter,
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		transportController: transportController,
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		mediaManager:        mediaManager,
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		Dereferencer: dereferencing.NewDereferencer(
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			state,
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			converter,
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			transportController,
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			visFilter,
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			intFilter,
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			mediaManager,
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		),
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	}
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	actor := newFederatingActor(f, f, federatingDB, clock)
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	f.actor = actor
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	return f
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}
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// FederatingActor returns the underlying pub.FederatingActor, which can be used to send activities, and serve actors at inboxes/outboxes.
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func (f *Federator) FederatingActor() pub.FederatingActor {
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	return f.actor
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}
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// FederatingDB returns the underlying FederatingDB interface.
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func (f *Federator) FederatingDB() federatingdb.DB {
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	return f.federatingDB
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}
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// TransportController returns the underlying transport controller.
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func (f *Federator) TransportController() transport.Controller {
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	return f.transportController
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}
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