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	* start fixing up tests * fix up tests + automate with drone * fiddle with linting * messing about with drone.yml * some more fiddling * hmmm * add cache * add vendor directory * verbose * ci updates * update some little things * update sig
		
			
				
	
	
		
			44 lines
		
	
	
	
		
			1.2 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
			
		
		
	
	
			44 lines
		
	
	
	
		
			1.2 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
| // Copyright 2016 Google Inc.  All rights reserved.
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| // Use of this source code is governed by a BSD-style
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| // license that can be found in the LICENSE file.
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| 
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| package uuid
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| 
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| import (
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| 	"encoding/binary"
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| )
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| 
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| // NewUUID returns a Version 1 UUID based on the current NodeID and clock
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| // sequence, and the current time.  If the NodeID has not been set by SetNodeID
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| // or SetNodeInterface then it will be set automatically.  If the NodeID cannot
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| // be set NewUUID returns nil.  If clock sequence has not been set by
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| // SetClockSequence then it will be set automatically.  If GetTime fails to
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| // return the current NewUUID returns nil and an error.
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| //
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| // In most cases, New should be used.
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| func NewUUID() (UUID, error) {
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| 	var uuid UUID
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| 	now, seq, err := GetTime()
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| 	if err != nil {
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| 		return uuid, err
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| 	}
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| 
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| 	timeLow := uint32(now & 0xffffffff)
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| 	timeMid := uint16((now >> 32) & 0xffff)
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| 	timeHi := uint16((now >> 48) & 0x0fff)
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| 	timeHi |= 0x1000 // Version 1
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| 
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| 	binary.BigEndian.PutUint32(uuid[0:], timeLow)
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| 	binary.BigEndian.PutUint16(uuid[4:], timeMid)
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| 	binary.BigEndian.PutUint16(uuid[6:], timeHi)
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| 	binary.BigEndian.PutUint16(uuid[8:], seq)
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| 
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| 	nodeMu.Lock()
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| 	if nodeID == zeroID {
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| 		setNodeInterface("")
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| 	}
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| 	copy(uuid[10:], nodeID[:])
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| 	nodeMu.Unlock()
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| 
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| 	return uuid, nil
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| }
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