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	* update go-structr and go-mutexes with memory usage improvements * bump to go-structr v0.8.4
		
			
				
	
	
		
			158 lines
		
	
	
	
		
			3.1 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
			
		
		
	
	
			158 lines
		
	
	
	
		
			3.1 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
// GoToSocial
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// Copyright (C) GoToSocial Authors admin@gotosocial.org
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// SPDX-License-Identifier: AGPL-3.0-or-later
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program.  If not, see <http://www.gnu.org/licenses/>.
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package queue
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import (
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	"context"
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	"sync"
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	"unsafe"
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	"codeberg.org/gruf/go-list"
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	"codeberg.org/gruf/go-mempool"
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)
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// SimpleQueue provides a simple concurrency safe
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// queue using generics and a memory pool of list
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// elements to reduce overall memory usage.
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type SimpleQueue[T any] struct {
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	l list.List[T]
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	p mempool.UnsafePool
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	w chan struct{}
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	m sync.Mutex
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}
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// Push will push given value to the queue.
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func (q *SimpleQueue[T]) Push(value T) {
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	q.m.Lock()
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	// Wrap in element.
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	elem := q.acquire()
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	elem.Value = value
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	// Push new elem to queue.
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	q.l.PushElemFront(elem)
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	if q.w != nil {
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		// Notify any goroutines
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		// blocking on q.Wait(),
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		// or on PopCtx(...).
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		close(q.w)
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		q.w = nil
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	}
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	q.m.Unlock()
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}
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// Pop will attempt to pop value from the queue.
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func (q *SimpleQueue[T]) Pop() (value T, ok bool) {
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	q.m.Lock()
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	// Check for a tail (i.e. not empty).
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	if ok = (q.l.Tail != nil); ok {
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		// Extract value.
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		tail := q.l.Tail
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		value = tail.Value
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		// Remove tail.
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		q.l.Remove(tail)
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		q.release(tail)
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	}
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	q.m.Unlock()
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	return
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}
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// PopCtx will attempt to pop value from queue, else blocking on context.
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func (q *SimpleQueue[T]) PopCtx(ctx context.Context) (value T, ok bool) {
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	// Acquire lock.
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	q.m.Lock()
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	var elem *list.Elem[T]
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	for {
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		// Get next elem.
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		elem = q.l.Tail
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		if ok = (elem != nil); ok {
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			break
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		}
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		if q.w == nil {
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			// Create new wait channel.
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			q.w = make(chan struct{})
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		}
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		// Get current
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		// ch pointer.
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		ch := q.w
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		// Done with lock.
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		q.m.Unlock()
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		select {
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		// Context canceled.
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		case <-ctx.Done():
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			return
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		// Pushed!
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		case <-ch:
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		}
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		// Relock queue.
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		q.m.Lock()
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	}
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	// Extract value.
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	value = elem.Value
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	// Remove element.
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	q.l.Remove(elem)
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	q.release(elem)
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	// Done with lock.
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	q.m.Unlock()
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	return
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}
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// Len returns the current length of the queue.
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func (q *SimpleQueue[T]) Len() int {
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	q.m.Lock()
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	l := q.l.Len()
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	q.m.Unlock()
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	return l
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}
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// acquire will acquire list elem from pool, else alloc new.
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func (q *SimpleQueue[T]) acquire() *list.Elem[T] {
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	if ptr := q.p.Get(); ptr != nil {
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		return (*list.Elem[T])(ptr)
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	}
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	return new(list.Elem[T])
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}
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// release will reset list elem and release to pool.
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func (q *SimpleQueue[T]) release(e *list.Elem[T]) {
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	var zero T
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	e.Next = nil
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	e.Prev = nil
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	e.Value = zero
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	ptr := unsafe.Pointer(e)
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	q.p.Put(ptr)
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}
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