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	* add preparable and timelineable interfaces * initialize timeline manager within the processor * generic renaming * move status-specific timeline logic into the processor * refactor timeline to make it useful for more than statuses
		
			
				
	
	
		
			86 lines
		
	
	
	
		
			2.4 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
			
		
		
	
	
			86 lines
		
	
	
	
		
			2.4 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
| /*
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|    GoToSocial
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|    Copyright (C) 2021-2022 GoToSocial Authors admin@gotosocial.org
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| 
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|    This program is free software: you can redistribute it and/or modify
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|    it under the terms of the GNU Affero General Public License as published by
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|    the Free Software Foundation, either version 3 of the License, or
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|    (at your option) any later version.
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| 
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|    This program is distributed in the hope that it will be useful,
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|    but WITHOUT ANY WARRANTY; without even the implied warranty of
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|    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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|    GNU Affero General Public License for more details.
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| 
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|    You should have received a copy of the GNU Affero General Public License
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|    along with this program.  If not, see <http://www.gnu.org/licenses/>.
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| */
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| 
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| package timeline
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| 
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| import (
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| 	"container/list"
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| 	"context"
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| 	"errors"
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| )
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| 
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| type itemIndex struct {
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| 	data       *list.List
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| 	skipInsert SkipInsertFunction
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| }
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| 
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| type itemIndexEntry struct {
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| 	itemID           string
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| 	boostOfID        string
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| 	accountID        string
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| 	boostOfAccountID string
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| }
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| 
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| func (p *itemIndex) insertIndexed(ctx context.Context, i *itemIndexEntry) (bool, error) {
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| 	if p.data == nil {
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| 		p.data = &list.List{}
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| 	}
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| 
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| 	// if we have no entries yet, this is both the newest and oldest entry, so just put it in the front
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| 	if p.data.Len() == 0 {
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| 		p.data.PushFront(i)
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| 		return true, nil
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| 	}
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| 
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| 	var insertMark *list.Element
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| 	var position int
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| 	// We need to iterate through the index to make sure we put this item in the appropriate place according to when it was created.
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| 	// We also need to make sure we're not inserting a duplicate item -- this can happen sometimes and it's not nice UX (*shudder*).
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| 	for e := p.data.Front(); e != nil; e = e.Next() {
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| 		position++
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| 
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| 		entry, ok := e.Value.(*itemIndexEntry)
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| 		if !ok {
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| 			return false, errors.New("index: could not parse e as an itemIndexEntry")
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| 		}
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| 
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| 		skip, err := p.skipInsert(ctx, i.itemID, i.accountID, i.boostOfID, i.boostOfAccountID, entry.itemID, entry.accountID, entry.boostOfID, entry.boostOfAccountID, position)
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| 		if err != nil {
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| 			return false, err
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| 		}
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| 		if skip {
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| 			return false, nil
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| 		}
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| 
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| 		// if the item to index is newer than e, insert it before e in the list
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| 		if insertMark == nil {
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| 			if i.itemID > entry.itemID {
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| 				insertMark = e
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| 			}
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| 		}
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| 	}
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| 
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| 	if insertMark != nil {
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| 		p.data.InsertBefore(i, insertMark)
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| 		return true, nil
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| 	}
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| 
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| 	// if we reach this point it's the oldest item we've seen so put it at the back
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| 	p.data.PushBack(i)
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| 	return true, nil
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| }
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