gotosocial/internal/processing/workers/util.go
tobi 754b7be9cf [feature] Support new model of interaction flow for forward compat with v0.21.0 (#4394)
~~Still WIP!~~

This PR allows v0.20.0 of GtS to be forward-compatible with the interaction request / authorization flow that will fully replace the current flow in v0.21.0.

Basically, this means we need to recognize LikeRequest, ReplyRequest, and AnnounceRequest, and in response to those requests, deliver either a Reject or an Accept, with the latter pointing towards a LikeAuthorization, ReplyAuthorization, or AnnounceAuthorization, respectively. This can then be used by the remote instance to prove to third parties that the interaction has been accepted by the interactee. These Authorization types need to be dereferencable to third parties, so we need to serve them.

As well as recognizing the above "polite" interaction request types, we also need to still serve appropriate responses to "impolite" interaction request types, where an instance that's unaware of interaction policies tries to interact with a post by sending a reply, like, or boost directly, without wrapping it in a WhateverRequest type.

Doesn't fully close https://codeberg.org/superseriousbusiness/gotosocial/issues/4026 but gets damn near (just gotta update the federating with GtS documentation).

Migrations tested on both Postgres and SQLite.

Co-authored-by: kim <grufwub@gmail.com>
Reviewed-on: https://codeberg.org/superseriousbusiness/gotosocial/pulls/4394
Co-authored-by: tobi <tobi.smethurst@protonmail.com>
Co-committed-by: tobi <tobi.smethurst@protonmail.com>
2025-09-14 15:37:35 +02:00

668 lines
19 KiB
Go

// GoToSocial
// Copyright (C) GoToSocial Authors admin@gotosocial.org
// SPDX-License-Identifier: AGPL-3.0-or-later
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
package workers
import (
"context"
"errors"
apimodel "code.superseriousbusiness.org/gotosocial/internal/api/model"
"code.superseriousbusiness.org/gotosocial/internal/db"
"code.superseriousbusiness.org/gotosocial/internal/gtscontext"
"code.superseriousbusiness.org/gotosocial/internal/gtserror"
"code.superseriousbusiness.org/gotosocial/internal/gtsmodel"
"code.superseriousbusiness.org/gotosocial/internal/log"
"code.superseriousbusiness.org/gotosocial/internal/processing/account"
"code.superseriousbusiness.org/gotosocial/internal/processing/media"
"code.superseriousbusiness.org/gotosocial/internal/state"
"code.superseriousbusiness.org/gotosocial/internal/typeutils"
"code.superseriousbusiness.org/gotosocial/internal/util"
)
// util provides util functions used by both
// the fromClientAPI and fromFediAPI functions.
type utils struct {
state *state.State
media *media.Processor
account *account.Processor
surface *Surface
converter *typeutils.Converter
}
// wipeStatus encapsulates common logic used to
// totally delete a status + all its attachments,
// notifications, boosts, and timeline entries.
//
// If deleteAttachments is true, then any status
// attachments will also be deleted, else they
// will just be detached.
//
// If copyToSinBin is true, then a version of the
// status will be put in the `sin_bin_statuses`
// table prior to deletion.
func (u *utils) wipeStatus(
ctx context.Context,
status *gtsmodel.Status,
deleteAttachments bool,
copyToSinBin bool,
) error {
var errs gtserror.MultiError
if copyToSinBin {
// Copy this status to the sin bin before we delete it.
sbStatus, err := u.converter.StatusToSinBinStatus(ctx, status)
if err != nil {
errs.Appendf("error converting status to sinBinStatus: %w", err)
} else {
if err := u.state.DB.PutSinBinStatus(ctx, sbStatus); err != nil {
errs.Appendf("db error storing sinBinStatus: %w", err)
}
}
}
// Before handling media, ensure
// historic edits are populated.
if !status.EditsPopulated() {
var err error
// Fetch all historical edits of status from database.
status.Edits, err = u.state.DB.GetStatusEditsByIDs(
gtscontext.SetBarebones(ctx),
status.EditIDs,
)
if err != nil {
errs.Appendf("error getting status edits from database: %w", err)
}
}
// Either delete all attachments for this status,
// or simply detach + clean them separately later.
//
// Reason to detach rather than delete is that
// the author might want to reattach them to another
// status immediately (in case of delete + redraft).
if deleteAttachments {
// todo:u.state.DB.DeleteAttachmentsForStatus
for _, id := range status.AllAttachmentIDs() {
if err := u.media.Delete(ctx, id); err != nil {
errs.Appendf("error deleting media: %w", err)
}
}
} else {
// todo:u.state.DB.UnattachAttachmentsForStatus
for _, id := range status.AllAttachmentIDs() {
if _, err := u.media.Unattach(ctx, status.Account, id); err != nil {
errs.Appendf("error unattaching media: %w", err)
}
}
}
// Delete all historical edits of status.
if ids := status.EditIDs; len(ids) > 0 {
if err := u.state.DB.DeleteStatusEdits(ctx, ids); err != nil {
errs.Appendf("error deleting status edits: %w", err)
}
}
// Delete all mentions generated by this status.
// todo:u.state.DB.DeleteMentionsForStatus
for _, id := range status.MentionIDs {
if err := u.state.DB.DeleteMentionByID(ctx, id); err != nil {
errs.Appendf("error deleting status mention: %w", err)
}
}
// Delete all notifications generated by this status.
if err := u.state.DB.DeleteNotificationsForStatus(ctx, status.ID); err != nil {
errs.Appendf("error deleting status notifications: %w", err)
}
// Delete all bookmarks of this status.
if err := u.state.DB.DeleteStatusBookmarksForStatus(ctx, status.ID); err != nil {
errs.Appendf("error deleting status bookmarks: %w", err)
}
// Delete all faves of this status.
if err := u.state.DB.DeleteStatusFavesForStatus(ctx, status.ID); err != nil {
errs.Appendf("error deleting status faves: %w", err)
}
if id := status.PollID; id != "" {
// Delete this poll by ID from the database.
if err := u.state.DB.DeletePollByID(ctx, id); err != nil {
errs.Appendf("error deleting status poll: %w", err)
}
// Cancel any scheduled expiry task for poll.
_ = u.state.Workers.Scheduler.Cancel(id)
}
// Get all boost of this status so that we can
// delete those boosts + remove them from timelines.
boosts, err := u.state.DB.GetStatusBoosts(
// We MUST set a barebones context here,
// as depending on where it came from the
// original BoostOf may already be gone.
gtscontext.SetBarebones(ctx),
status.ID)
if err != nil {
errs.Appendf("error fetching status boosts: %w", err)
}
for _, boost := range boosts {
// Delete the boost itself.
if err := u.state.DB.DeleteStatusByID(ctx, boost.ID); err != nil {
errs.Appendf("error deleting boost: %w", err)
}
// Remove the boost from any and all timelines.
u.surface.deleteStatusFromTimelines(ctx, boost.ID)
}
// Delete the status itself from any and all timelines.
u.surface.deleteStatusFromTimelines(ctx, status.ID)
// Delete this status from any conversations it's part of.
if err := u.state.DB.DeleteStatusFromConversations(ctx, status.ID); err != nil {
errs.Appendf("error deleting status from conversations: %w", err)
}
// Finally delete the status itself.
if err := u.state.DB.DeleteStatusByID(ctx, status.ID); err != nil {
errs.Appendf("error deleting status: %w", err)
}
return errs.Combine()
}
// redirectFollowers redirects all local
// followers of originAcct to targetAcct.
//
// Both accounts must be fully dereferenced
// already, and the Move must be valid.
//
// Return bool will be true if all goes OK.
func (u *utils) redirectFollowers(
ctx context.Context,
originAcct *gtsmodel.Account,
targetAcct *gtsmodel.Account,
) bool {
// Any local followers of originAcct should
// send follow requests to targetAcct instead,
// and have followers of originAcct removed.
//
// Select local followers with barebones, since
// we only need follow.Account and we can get
// that ourselves.
followers, err := u.state.DB.GetAccountLocalFollowers(
gtscontext.SetBarebones(ctx),
originAcct.ID,
)
if err != nil && !errors.Is(err, db.ErrNoEntries) {
log.Errorf(ctx,
"db error getting follows targeting originAcct: %v",
err,
)
return false
}
for _, follow := range followers {
// Fetch the local account that
// owns the follow targeting originAcct.
if follow.Account, err = u.state.DB.GetAccountByID(
gtscontext.SetBarebones(ctx),
follow.AccountID,
); err != nil {
log.Errorf(ctx,
"db error getting follow account %s: %v",
follow.AccountID, err,
)
return false
}
// Use the account processor FollowCreate
// function to send off the new follow,
// carrying over the Reblogs and Notify
// values from the old follow to the new.
//
// This will also handle cases where our
// account has already followed the target
// account, by just updating the existing
// follow of target account.
//
// Also, ensure new follow wouldn't be a
// self follow, since that will error.
if follow.AccountID != targetAcct.ID {
if _, err := u.account.FollowCreate(
ctx,
follow.Account,
&apimodel.AccountFollowRequest{
ID: targetAcct.ID,
Reblogs: follow.ShowReblogs,
Notify: follow.Notify,
},
); err != nil {
log.Errorf(ctx,
"error creating new follow for account %s: %v",
follow.AccountID, err,
)
return false
}
}
// New follow is in the process of
// sending, remove the existing follow.
// This will send out an Undo Activity for each Follow.
if _, err := u.account.FollowRemove(
ctx,
follow.Account,
follow.TargetAccountID,
); err != nil {
log.Errorf(ctx,
"error removing old follow for account %s: %v",
follow.AccountID, err,
)
return false
}
}
return true
}
func (u *utils) incrementStatusesCount(
ctx context.Context,
account *gtsmodel.Account,
status *gtsmodel.Status,
) error {
// Lock on this account since we're changing stats.
unlock := u.state.ProcessingLocks.Lock(account.URI)
defer unlock()
// Ensure account stats are populated.
if err := u.state.DB.PopulateAccountStats(ctx, account); err != nil {
return gtserror.Newf("db error getting account stats: %w", err)
}
// Update status meta for account.
*account.Stats.StatusesCount++
account.Stats.LastStatusAt = status.CreatedAt
// Update details in the database for stats.
if err := u.state.DB.UpdateAccountStats(ctx,
account.Stats,
"statuses_count",
"last_status_at",
); err != nil {
return gtserror.Newf("db error updating account stats: %w", err)
}
return nil
}
func (u *utils) decrementStatusesCount(
ctx context.Context,
account *gtsmodel.Account,
status *gtsmodel.Status,
) error {
// Lock on this account since we're changing stats.
unlock := u.state.ProcessingLocks.Lock(account.URI)
defer unlock()
// Ensure account stats are populated.
if err := u.state.DB.PopulateAccountStats(ctx, account); err != nil {
return gtserror.Newf("db error getting account stats: %w", err)
}
// Update status meta for account (safely checking for zero value).
*account.Stats.StatusesCount = util.Decr(*account.Stats.StatusesCount)
if !status.PinnedAt.IsZero() {
// Update status pinned count for account (safely checking for zero value).
*account.Stats.StatusesPinnedCount = util.Decr(*account.Stats.StatusesPinnedCount)
}
// Update details in the database for stats.
if err := u.state.DB.UpdateAccountStats(ctx,
account.Stats,
"statuses_count",
"statuses_pinned_count",
); err != nil {
return gtserror.Newf("db error updating account stats: %w", err)
}
return nil
}
func (u *utils) incrementFollowersCount(
ctx context.Context,
account *gtsmodel.Account,
) error {
// Lock on this account since we're changing stats.
unlock := u.state.ProcessingLocks.Lock(account.URI)
defer unlock()
// Ensure account stats are populated.
if err := u.state.DB.PopulateAccountStats(ctx, account); err != nil {
return gtserror.Newf("db error getting account stats: %w", err)
}
// Update stats by incrementing followers
// count by one and setting last posted.
*account.Stats.FollowersCount++
if err := u.state.DB.UpdateAccountStats(
ctx,
account.Stats,
"followers_count",
); err != nil {
return gtserror.Newf("db error updating account stats: %w", err)
}
return nil
}
func (u *utils) decrementFollowersCount(
ctx context.Context,
account *gtsmodel.Account,
) error {
// Lock on this account since we're changing stats.
unlock := u.state.ProcessingLocks.Lock(account.URI)
defer unlock()
// Ensure account stats are populated.
if err := u.state.DB.PopulateAccountStats(ctx, account); err != nil {
return gtserror.Newf("db error getting account stats: %w", err)
}
// Update stats by decrementing
// followers count by one.
//
// Clamp to 0 to avoid funny business.
*account.Stats.FollowersCount--
if *account.Stats.FollowersCount < 0 {
*account.Stats.FollowersCount = 0
}
if err := u.state.DB.UpdateAccountStats(
ctx,
account.Stats,
"followers_count",
); err != nil {
return gtserror.Newf("db error updating account stats: %w", err)
}
return nil
}
func (u *utils) incrementFollowingCount(
ctx context.Context,
account *gtsmodel.Account,
) error {
// Lock on this account since we're changing stats.
unlock := u.state.ProcessingLocks.Lock(account.URI)
defer unlock()
// Ensure account stats are populated.
if err := u.state.DB.PopulateAccountStats(ctx, account); err != nil {
return gtserror.Newf("db error getting account stats: %w", err)
}
// Update stats by incrementing
// followers count by one.
*account.Stats.FollowingCount++
if err := u.state.DB.UpdateAccountStats(
ctx,
account.Stats,
"following_count",
); err != nil {
return gtserror.Newf("db error updating account stats: %w", err)
}
return nil
}
func (u *utils) decrementFollowingCount(
ctx context.Context,
account *gtsmodel.Account,
) error {
// Lock on this account since we're changing stats.
unlock := u.state.ProcessingLocks.Lock(account.URI)
defer unlock()
// Ensure account stats are populated.
if err := u.state.DB.PopulateAccountStats(ctx, account); err != nil {
return gtserror.Newf("db error getting account stats: %w", err)
}
// Update stats by decrementing
// following count by one.
//
// Clamp to 0 to avoid funny business.
*account.Stats.FollowingCount--
if *account.Stats.FollowingCount < 0 {
*account.Stats.FollowingCount = 0
}
if err := u.state.DB.UpdateAccountStats(
ctx,
account.Stats,
"following_count",
); err != nil {
return gtserror.Newf("db error updating account stats: %w", err)
}
return nil
}
func (u *utils) incrementFollowRequestsCount(
ctx context.Context,
account *gtsmodel.Account,
) error {
// Lock on this account since we're changing stats.
unlock := u.state.ProcessingLocks.Lock(account.URI)
defer unlock()
// Ensure account stats are populated.
if err := u.state.DB.PopulateAccountStats(ctx, account); err != nil {
return gtserror.Newf("db error getting account stats: %w", err)
}
// Update stats by incrementing
// follow requests count by one.
*account.Stats.FollowRequestsCount++
if err := u.state.DB.UpdateAccountStats(
ctx,
account.Stats,
"follow_requests_count",
); err != nil {
return gtserror.Newf("db error updating account stats: %w", err)
}
return nil
}
func (u *utils) decrementFollowRequestsCount(
ctx context.Context,
account *gtsmodel.Account,
) error {
// Lock on this account since we're changing stats.
unlock := u.state.ProcessingLocks.Lock(account.URI)
defer unlock()
// Ensure account stats are populated.
if err := u.state.DB.PopulateAccountStats(ctx, account); err != nil {
return gtserror.Newf("db error getting account stats: %w", err)
}
// Update stats by decrementing
// follow requests count by one.
//
// Clamp to 0 to avoid funny business.
*account.Stats.FollowRequestsCount--
if *account.Stats.FollowRequestsCount < 0 {
*account.Stats.FollowRequestsCount = 0
}
if err := u.state.DB.UpdateAccountStats(
ctx,
account.Stats,
"follow_requests_count",
); err != nil {
return gtserror.Newf("db error updating account stats: %w", err)
}
return nil
}
// impoliteFaveRequest stores an interaction request
// for the given fave, and notifies the interactee.
//
// It should be used only when an actor has sent a Like
// directly in response to a post that requires approval
// for it, instead of sending a LikeRequest.
func (u *utils) impoliteFaveRequest(
ctx context.Context,
fave *gtsmodel.StatusFave,
) error {
// Only create interaction request
// if fave targets a local status.
if fave.Status == nil ||
!fave.Status.IsLocal() {
return nil
}
// Lock on the interaction URI.
unlock := u.state.ProcessingLocks.Lock(fave.URI)
defer unlock()
// Ensure no req with this URI exists already.
req, err := u.state.DB.GetInteractionRequestByInteractionURI(ctx, fave.URI)
if err != nil && !errors.Is(err, db.ErrNoEntries) {
return gtserror.Newf("db error checking for existing interaction request: %w", err)
}
if req != nil {
// Interaction req already exists,
// no need to do anything else.
return nil
}
// Create + store new impolite interaction request.
req = typeutils.StatusFaveToImpoliteInteractionRequest(fave)
if err := u.state.DB.PutInteractionRequest(ctx, req); err != nil {
return gtserror.Newf("db error storing interaction request: %w", err)
}
// Notify *local* account of pending fave.
if err := u.surface.notifyPendingFave(ctx, fave); err != nil {
return gtserror.Newf("error notifying pending fave: %w", err)
}
return nil
}
// impoliteReplyRequest stores an interaction request
// for the given reply, and notifies the interactee.
//
// It should be used only when an actor has sent a reply
// directly in response to a post that requires approval
// for it, instead of sending a ReplyRequest.
func (u *utils) impoliteReplyRequest(
ctx context.Context,
reply *gtsmodel.Status,
) error {
// Only create interaction request if
// status replies to a local status.
if reply.InReplyTo == nil ||
!reply.InReplyTo.IsLocal() {
return nil
}
// Lock on the interaction URI.
unlock := u.state.ProcessingLocks.Lock(reply.URI)
defer unlock()
// Ensure no req with this URI exists already.
req, err := u.state.DB.GetInteractionRequestByInteractionURI(ctx, reply.URI)
if err != nil && !errors.Is(err, db.ErrNoEntries) {
return gtserror.Newf("db error checking for existing interaction request: %w", err)
}
if req != nil {
// Interaction req already exists,
// no need to do anything else.
return nil
}
// Create + store impolite interaction request.
req = typeutils.StatusToImpoliteInteractionRequest(reply)
if err := u.state.DB.PutInteractionRequest(ctx, req); err != nil {
return gtserror.Newf("db error storing interaction request: %w", err)
}
// Notify *local* account of pending reply.
if err := u.surface.notifyPendingReply(ctx, reply); err != nil {
return gtserror.Newf("error notifying pending reply: %w", err)
}
return nil
}
// impoliteAnnounceRequest stores an interaction request
// for the given announce, and notifies the interactee.
//
// It should be used only when an actor has sent an Announce
// directly in response to a post that requires approval
// for it, instead of sending an AnnounceRequest.
func (u *utils) impoliteAnnounceRequest(
ctx context.Context,
boost *gtsmodel.Status,
) error {
// Only create interaction request if
// status announces a local status.
if boost.BoostOf == nil ||
!boost.BoostOf.IsLocal() {
return nil
}
// Lock on the interaction URI.
unlock := u.state.ProcessingLocks.Lock(boost.URI)
defer unlock()
// Ensure no req with this URI exists already.
req, err := u.state.DB.GetInteractionRequestByInteractionURI(ctx, boost.URI)
if err != nil && !errors.Is(err, db.ErrNoEntries) {
return gtserror.Newf("db error checking for existing interaction request: %w", err)
}
if req != nil {
// Interaction req already exists,
// no need to do anything else.
return nil
}
// Create + store impolite interaction request.
req = typeutils.StatusToImpoliteInteractionRequest(boost)
if err := u.state.DB.PutInteractionRequest(ctx, req); err != nil {
return gtserror.Newf("db error storing interaction request: %w", err)
}
// Notify *local* account of pending announce.
if err := u.surface.notifyPendingAnnounce(ctx, boost); err != nil {
return gtserror.Newf("error notifying pending announce: %w", err)
}
return nil
}