gotosocial/internal/cache/timeline/preload.go
kim 6a6a499333
[performance] rewrite timelines to rely on new timeline cache type (#3941)
* start work rewriting timeline cache type

* further work rewriting timeline caching

* more work integration new timeline code

* remove old code

* add local timeline, fix up merge conflicts

* remove old use of go-bytes

* implement new timeline code into more areas of codebase, pull in latest go-mangler, go-mutexes, go-structr

* remove old timeline package, add local timeline cache

* remove references to old timeline types that needed starting up in tests

* start adding page validation

* fix test-identified timeline cache package issues

* fix up more tests, fix missing required changes, etc

* add exclusion for test.out in gitignore

* clarify some things better in code comments

* tweak cache size limits

* fix list timeline cache fetching

* further list timeline fixes

* linter, ssssssssshhhhhhhhhhhh please

* fix linter hints

* reslice the output if it's beyond length of 'lim'

* remove old timeline initialization code, bump go-structr to v0.9.4

* continued from previous commit

* improved code comments

* don't allow multiple entries for BoostOfID values to prevent repeated boosts of same boosts

* finish writing more code comments

* some variable renaming, for ease of following

* change the way we update lo,hi paging values during timeline load

* improved code comments for updated / returned lo , hi paging values

* finish writing code comments for the StatusTimeline{} type itself

* fill in more code comments

* update go-structr version to latest with changed timeline unique indexing logic

* have a local and public timeline *per user*

* rewrite calls to public / local timeline calls

* remove the zero length check, as lo, hi values might still be set

* simplify timeline cache loading, fix lo/hi returns, fix timeline invalidation side-effects missing for some federated actions

* swap the lo, hi values 🤦

* add (now) missing slice reverse of tag timeline statuses when paging ASC

* remove local / public caches (is out of scope for this work), share more timeline code

* remove unnecessary change

* again, remove more unused code

* remove unused function to appease the linter

* move boost checking to prepare function

* fix use of timeline.lastOrder, fix incorrect range functions used

* remove comments for repeat code

* remove the boost logic from prepare function

* do a maximum of 5 loads, not 10

* add repeat boost filtering logic, update go-structr, general improvements

* more code comments

* add important note

* fix timeline tests now that timelines are returned in page order

* remove unused field

* add StatusTimeline{} tests

* add more status timeline tests

* start adding preloading support

* ensure repeat boosts are marked in preloaded entries

* share a bunch of the database load code in timeline cache, don't clear timelines on relationship change

* add logic to allow dynamic clear / preloading of timelines

* comment-out unused functions, but leave in place as we might end-up using them

* fix timeline preload state check

* much improved status timeline code comments

* more code comments, don't bother inserting statuses if timeline not preloaded

* shift around some logic to make sure things aren't accidentally left set

* finish writing code comments

* remove trim-after-insert behaviour

* fix-up some comments referring to old logic

* remove unsetting of lo, hi

* fix preload repeatBoost checking logic

* don't return on status filter errors, these are usually transient

* better concurrency safety in Clear() and Done()

* fix test broken due to addition of preloader

* fix repeatBoost logic that doesn't account for already-hidden repeatBoosts

* ensure edit submodels are dropped on cache insertion

* update code-comment to expand CAS accronym

* use a plus1hULID() instead of 24h

* remove unused functions

* add note that public / local timeline requester can be nil

* fix incorrect visibility filtering of tag timeline statuses

* ensure we filter home timeline statuses on local only

* some small re-orderings to confirm query params in correct places

* fix the local only home timeline filter func
2025-04-26 09:56:15 +00:00

152 lines
3.6 KiB
Go

// GoToSocial
// Copyright (C) GoToSocial Authors admin@gotosocial.org
// SPDX-License-Identifier: AGPL-3.0-or-later
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
package timeline
import (
"sync"
"sync/atomic"
"github.com/superseriousbusiness/gotosocial/internal/log"
)
// preloader provides a means of synchronising the
// initial fill, or "preload", of a timeline cache.
// it has 4 possible states in the atomic pointer:
// - preloading = &(interface{}(*sync.WaitGroup))
// - preloaded = &(interface{}(nil))
// - needs preload = &(interface{}(false))
// - brand-new = nil (functionally same as 'needs preload')
type preloader struct{ p atomic.Pointer[any] }
// Check will return the current preload state,
// waiting if a preload is currently in progress.
func (p *preloader) Check() bool {
for {
// Get state ptr.
ptr := p.p.Load()
// Check if requires preloading.
if ptr == nil || *ptr == false {
return false
}
// Check for a preload currently in progress.
if wg, _ := (*ptr).(*sync.WaitGroup); wg != nil {
wg.Wait()
continue
}
// Anything else
// means success.
return true
}
}
// CheckPreload will safely check the preload state,
// and if needed call the provided function. if a
// preload is in progress, it will wait until complete.
func (p *preloader) CheckPreload(preload func(*any)) {
for {
// Get state ptr.
ptr := p.p.Load()
if ptr == nil || *ptr == false {
// Needs preloading, start it.
ok := p.start(ptr, preload)
if !ok {
// Failed to acquire start,
// other thread beat us to it.
continue
}
// Success!
return
}
// Check for a preload currently in progress.
if wg, _ := (*ptr).(*sync.WaitGroup); wg != nil {
wg.Wait()
continue
}
// Anything else
// means success.
return
}
}
// start attempts to start the given preload function, by performing
// a compare and swap operation with 'old'. return is success.
func (p *preloader) start(old *any, preload func(*any)) bool {
// Optimistically setup a
// new waitgroup to set as
// the preload waiter.
var wg sync.WaitGroup
wg.Add(1)
defer wg.Done()
// Wrap waitgroup in
// 'any' for pointer.
new := any(&wg)
ptr := &new
// Attempt CAS operation to claim start.
started := p.p.CompareAndSwap(old, ptr)
if !started {
return false
}
// Start.
preload(ptr)
return true
}
// done marks state as preloaded,
// i.e. no more preload required.
func (p *preloader) Done(ptr *any) {
if !p.p.CompareAndSwap(ptr, new(any)) {
log.Errorf(nil, "BUG: invalid preloader state: %#v", (*p.p.Load()))
}
}
// clear will clear the state, marking a "preload" as required.
// i.e. next call to Check() will call provided preload func.
func (p *preloader) Clear() {
b := false
a := any(b)
for {
// Load current ptr.
ptr := p.p.Load()
if ptr == nil {
return // was brand-new
}
// Check for a preload currently in progress.
if wg, _ := (*ptr).(*sync.WaitGroup); wg != nil {
wg.Wait()
continue
}
// Try mark as needing preload.
if p.p.CompareAndSwap(ptr, &a) {
return
}
}
}