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	* [chore] Remove years from all license headers Years or year ranges aren't required in license headers. Many projects have removed them in recent years and it avoids a bit of yearly toil. In many cases our copyright claim was also a bit dodgy since we added the 2021-2023 header to files created after 2021 but you can't claim copyright into the past that way. * [chore] Add license header check This ensures a license header is always added to any new file. This avoids maintainers/reviewers needing to remember to check for and ask for it in case a contribution doesn't include it. * [chore] Add missing license headers * [chore] Further updates to license header * Use the more common // indentend comment format * Remove the hack we had for the linter now that we use the // format * Add SPDX license identifier
		
			
				
	
	
		
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			87 lines
		
	
	
	
		
			3.1 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
| // GoToSocial
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| // Copyright (C) GoToSocial Authors admin@gotosocial.org
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| // SPDX-License-Identifier: AGPL-3.0-or-later
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| //
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| // This program is free software: you can redistribute it and/or modify
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| // it under the terms of the GNU Affero General Public License as published by
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| // the Free Software Foundation, either version 3 of the License, or
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| // (at your option) any later version.
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| //
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| // This program is distributed in the hope that it will be useful,
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| // but WITHOUT ANY WARRANTY; without even the implied warranty of
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| // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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| // GNU Affero General Public License for more details.
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| //
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| // You should have received a copy of the GNU Affero General Public License
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| // along with this program.  If not, see <http://www.gnu.org/licenses/>.
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| 
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| package stream
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| 
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| import "sync"
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| 
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| const (
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| 	// EventTypeNotification -- a user should be shown a notification
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| 	EventTypeNotification string = "notification"
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| 	// EventTypeUpdate -- a user should be shown an update in their timeline
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| 	EventTypeUpdate string = "update"
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| 	// EventTypeDelete -- something should be deleted from a user
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| 	EventTypeDelete string = "delete"
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| )
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| 
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| const (
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| 	// TimelineLocal -- public statuses from the LOCAL timeline.
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| 	TimelineLocal string = "public:local"
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| 	// TimelinePublic -- public statuses, including federated ones.
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| 	TimelinePublic string = "public"
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| 	// TimelineHome -- statuses for a user's Home timeline.
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| 	TimelineHome string = "user"
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| 	// TimelineNotifications -- notification events.
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| 	TimelineNotifications string = "user:notification"
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| 	// TimelineDirect -- statuses sent to a user directly.
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| 	TimelineDirect string = "direct"
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| )
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| 
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| // AllStatusTimelines contains all Timelines that a status could conceivably be delivered to -- useful for doing deletes.
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| var AllStatusTimelines = []string{
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| 	TimelineLocal,
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| 	TimelinePublic,
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| 	TimelineHome,
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| 	TimelineDirect,
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| }
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| 
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| // StreamsForAccount is a wrapper for the multiple streams that one account can have running at the same time.
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| // TODO: put a limit on this
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| type StreamsForAccount struct {
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| 	// The currently held streams for this account
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| 	Streams []*Stream
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| 	// Mutex to lock/unlock when modifying the slice of streams.
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| 	sync.Mutex
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| }
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| 
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| // Stream represents one open stream for a client.
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| type Stream struct {
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| 	// ID of this stream, generated during creation.
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| 	ID string
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| 	// A set of timelines of this stream: user/public/etc
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| 	// a matching key means the timeline is subscribed. The value
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| 	// is ignored
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| 	Timelines map[string]bool
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| 	// Channel of messages for the client to read from
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| 	Messages chan *Message
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| 	// Channel to close when the client drops away
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| 	Hangup chan interface{}
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| 	// Only put messages in the stream when Connected
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| 	Connected bool
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| 	// Mutex to lock/unlock when inserting messages, hanging up, changing the connected state etc.
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| 	sync.Mutex
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| }
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| 
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| // Message represents one streamed message.
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| type Message struct {
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| 	// All the stream types this message should be delivered to.
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| 	Stream []string `json:"stream"`
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| 	// The event type of the message (update/delete/notification etc)
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| 	Event string `json:"event"`
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| 	// The actual payload of the message. In case of an update or notification, this will be a JSON string.
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| 	Payload string `json:"payload"`
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| }
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