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			275 lines
		
	
	
	
		
			7.7 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
			
		
		
	
	
			275 lines
		
	
	
	
		
			7.7 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
/*
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	GoToSocial
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	Copyright (C) GoToSocial Authors admin@gotosocial.org
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	SPDX-License-Identifier: AGPL-3.0-or-later
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	This program is free software: you can redistribute it and/or modify
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	it under the terms of the GNU Affero General Public License as published by
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	the Free Software Foundation, either version 3 of the License, or
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	(at your option) any later version.
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	This program is distributed in the hope that it will be useful,
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	but WITHOUT ANY WARRANTY; without even the implied warranty of
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	MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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	GNU Affero General Public License for more details.
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	You should have received a copy of the GNU Affero General Public License
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	along with this program.  If not, see <http://www.gnu.org/licenses/>.
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*/
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/*
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	WHAT SHOULD GO IN THIS FILE?
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	This script is loaded just before the end of the HTML body, so
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	put stuff in here that should be run *before* the user sees the page.
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	So, stuff that shifts the layout or causes elements to jump around.
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*/
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import { decode } from "blurhash";
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const reduceMotion = window.matchMedia('(prefers-reduced-motion: reduce)');
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// Adjust object-position of any image that has a focal point set.
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document.querySelectorAll("img[data-object-position]").forEach(img => {
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	img.style["object-position"] = img.dataset.objectPosition;
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});
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// Generate a blurhash canvas for each image for
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// each blurhash container and put it in the summary.
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Array.from(document.getElementsByClassName('blurhash-container')).forEach(blurhashContainer => {
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	const hash = blurhashContainer.dataset.blurhashHash;
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	const thumbHeight = blurhashContainer.dataset.blurhashHeight;
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	const thumbWidth = blurhashContainer.dataset.blurhashWidth;
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	const thumbAspect = blurhashContainer.dataset.blurhashAspect;	
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	const objectPosition = blurhashContainer.dataset.blurhashObjectPosition;
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	/*
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		It's very expensive to draw big canvases
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		with blurhashes, so use tiny ones, keeping
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		aspect ratio of the original thumbnail.
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	*/
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	var useWidth = 32;
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	var useHeight = 32;
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	switch (true) {
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		case thumbWidth > thumbHeight:
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			useHeight = Math.round(useWidth / thumbAspect);
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			break;
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		case thumbHeight > thumbWidth:
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			useWidth = Math.round(useHeight * thumbAspect);
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			break;
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	}
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	const pixels = decode(
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		hash,
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		useWidth,
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		useHeight,
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	);
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	// Create canvas of appropriate size.
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	const canvas = document.createElement("canvas");
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	canvas.width = useWidth;
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	canvas.height = useHeight;
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	// Draw the image data into the canvas.
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	const ctx = canvas.getContext("2d");
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	const imageData = ctx.createImageData(
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		useWidth,
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		useHeight,
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	);
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	imageData.data.set(pixels);
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	ctx.putImageData(imageData, 0, 0);
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	// Set object-position css property on
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	// the canvas if it's set on the container.
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	if (objectPosition) {
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		canvas.style["object-position"] = objectPosition;
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	}
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	// Put the canvas inside the container.
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	blurhashContainer.appendChild(canvas);
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});
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// Add a smooth transition from blurhash
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// to image for each sensitive image.
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Array.from(document.getElementsByTagName('img')).forEach(img => {
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	if (!img.dataset.blurhashHash) {
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		// Has no blurhash,
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		// can't transition smoothly.
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		return;
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	}
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	if (img.dataset.sensitive !== "true") {
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		// Not sensitive, smooth
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		// transition doesn't matter.
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		return;
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	}
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	if (img.complete) {
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		// Image already loaded,
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		// don't stub it with anything.
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		return;
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	}
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	const parentSlide = img.closest(".photoswipe-slide");
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	if (!parentSlide) {
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		// Parent slide was nil,
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		// can't do anything.
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		return;
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	}
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	const blurhashContainer = document.querySelector("div[data-blurhash-hash=\"" + img.dataset.blurhashHash + "\"]");
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	if (!blurhashContainer) {
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		// Blurhash div was nil,
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		// can't do anything.
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		return;
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	}
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	const canvas = blurhashContainer.children[0];
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	if (!canvas) {
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		// Canvas was nil,
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		// can't do anything.
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		return;
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	} 
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	// "Replace" the hidden img with a canvas
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	// that will show initially when it's clicked.
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	const clone = canvas.cloneNode(true);
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	clone.getContext("2d").drawImage(canvas, 0, 0);
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	parentSlide.prepend(clone);
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	img.className = img.className + " hidden";
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	// Add a listener so that when the spoiler
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	// is opened, loading of the image begins.
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	const parentSummary = img.closest(".media-spoiler");
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	parentSummary.addEventListener("toggle", (_) => {
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		if (parentSummary.hasAttribute("open") && !img.complete) {
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			img.loading = "eager";
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		}
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	});
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	// Add a callback that triggers
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	// when image loading is complete.
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	img.addEventListener("load", () => {
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		// Show the image now that it's loaded.
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		img.className = img.className.replace(" hidden", "");
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		// Reset the lazy loading tag to its initial
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		// value. This doesn't matter too much since
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		// it's already loaded but it feels neater.
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		img.loading = "lazy";
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		// Remove the temporary blurhash
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		// canvas so only the image shows.
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		const canvas = parentSlide.getElementsByTagName("canvas")[0];
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		if (canvas) {
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			canvas.remove();
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		}
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	});
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});
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// Change the spoiler / content warning boxes from generic
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// "toggle visibility" to show/hide depending on state,
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// and add keyboard functionality to spoiler buttons.
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function dynamicSpoiler(className, updateFunc) {
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	Array.from(document.getElementsByClassName(className)).forEach((spoiler) => {
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		const update = updateFunc(spoiler);
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		if (update) {
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			update();
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			spoiler.addEventListener("toggle", update);
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		}
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	});
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}
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dynamicSpoiler("text-spoiler", (details) => {
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	const summary = details.children[0];
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	const button = details.querySelector(".button");
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	// Use button *instead of summary*
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	// to toggle post visibility.
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	summary.tabIndex = "-1";
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	button.tabIndex = "0";
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	button.setAttribute("aria-role", "button");
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	button.onclick = (e) => {
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		e.preventDefault();
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		return details.hasAttribute("open")
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			? details.removeAttribute("open")
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			: details.setAttribute("open", "");
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	};
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	// Let enter also trigger the button
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	// (for those using keyboard to navigate).
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	button.addEventListener("keydown", (e) => {
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		if (e.key === "Enter") {
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			e.preventDefault();
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			button.click();
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		}
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	});
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	// Change button text depending on
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	// whether spoiler is open or closed rn.
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	return () => {
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		button.textContent = details.open
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			? "Show less"
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			: "Show more";
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	};
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});
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dynamicSpoiler("media-spoiler", (details) => {
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	const summary = details.children[0];
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	const button = details.querySelector(".eye.button");
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	const video = details.querySelector(".plyr-video");
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	const loopingAuto = !reduceMotion.matches && video != null && video.classList.contains("gifv");
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	// Use button *instead of summary*
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	// to toggle media visibility.
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	summary.tabIndex = "-1";
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	button.tabIndex = "0";
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	button.setAttribute("aria-role", "button");
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	button.onclick = (e) => {
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		e.preventDefault();
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		return details.hasAttribute("open")
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			? details.removeAttribute("open")
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			: details.setAttribute("open", "");
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	};
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	// Let enter also trigger the button
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	// (for those using keyboard to navigate).
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	button.addEventListener("keydown", (e) => {
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		if (e.key === "Enter") {
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			e.preventDefault();
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			button.click();
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		}
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	});
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	return () => {
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		if (details.open) {
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			button.setAttribute("aria-label", "Hide media");
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		} else {
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			button.setAttribute("aria-label", "Show media");
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			if (video && !loopingAuto) {
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				video.pause();
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			}
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		}
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	};
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});
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// Reformat time text to browser locale.
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// Define + reuse one DateTimeFormat (cheaper).
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const dateTimeFormat = Intl.DateTimeFormat(
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	undefined,
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	{
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		year: 'numeric',
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		month: 'short',
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		day: '2-digit',
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		hour: '2-digit',
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		minute: '2-digit',
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		hour12: false
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	},
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);
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Array.from(document.getElementsByTagName('time')).forEach(timeTag => {
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	const datetime = timeTag.getAttribute('datetime');
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	const currentText = timeTag.textContent.trim();
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	// Only format if current text contains precise time.
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	if (currentText.match(/\d{2}:\d{2}/)) {
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		const date = new Date(datetime);
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		timeTag.textContent = dateTimeFormat.format(date);
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	}
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});
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