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	* replace media workers with just runners.WorkerPool, move to state structure, use go-sched for global task scheduling
* improved code comment
* fix worker tryUntil function, update go-runners/go-sched
* make preprocess functions package public, use these where possible to stop doubled up processing
* remove separate emoji worker pool
* limit calls to time.Now() during media preprocessing
* use Processor{} to manage singular runtime of processing media
* ensure workers get started when media manager is used
* improved error setting in processing media, fix media test
* port changes from processingmedia to processing emoji
* finish code commenting
* finish code commenting and comment-out client API + federator worker pools until concurrency worker pools replaced
* linterrrrrrrrrrrrrrrr
---------
Signed-off-by: kim <grufwub@gmail.com>
		
	
			
		
			
				
	
	
		
			57 lines
		
	
	
	
		
			1.9 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
			
		
		
	
	
			57 lines
		
	
	
	
		
			1.9 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
/*
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   GoToSocial
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   Copyright (C) 2021-2023 GoToSocial Authors admin@gotosocial.org
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   This program is free software: you can redistribute it and/or modify
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   it under the terms of the GNU Affero General Public License as published by
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   the Free Software Foundation, either version 3 of the License, or
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   (at your option) any later version.
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   This program is distributed in the hope that it will be useful,
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   but WITHOUT ANY WARRANTY; without even the implied warranty of
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   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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   GNU Affero General Public License for more details.
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   You should have received a copy of the GNU Affero General Public License
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   along with this program.  If not, see <http://www.gnu.org/licenses/>.
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*/
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package state
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import (
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	"github.com/superseriousbusiness/gotosocial/internal/cache"
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	"github.com/superseriousbusiness/gotosocial/internal/db"
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	"github.com/superseriousbusiness/gotosocial/internal/storage"
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	"github.com/superseriousbusiness/gotosocial/internal/workers"
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)
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// State provides a means of dependency injection and sharing of resources
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// across different subpackages of the GoToSocial codebase. DO NOT assume
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// that any particular field will be initialized if you are accessing this
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// during initialization. A pointer to a State{} is often passed during
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// subpackage initialization, while the returned subpackage type will later
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// then be set and stored within the State{} itself.
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type State struct {
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	// Caches provides access to this state's collection of caches.
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	Caches cache.Caches
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	// DB provides access to the database.
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	DB db.DB
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	// Storage provides access to the storage driver.
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	Storage *storage.Driver
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	// Workers provides access to this state's collection of worker pools.
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	Workers workers.Workers
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	// prevent pass-by-value.
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	_ nocopy
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}
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// nocopy when embedded will signal linter to
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// error on pass-by-value of parent struct.
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type nocopy struct{}
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func (*nocopy) Lock() {}
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func (*nocopy) Unlock() {}
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