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	* [feature] Interaction requests client api + settings panel * test accept / reject * fmt * don't pin rejected interaction * use single db model for interaction accept, reject, and request * swaggor * env sharting * append errors * remove ErrNoEntries checks * change intReqID to reqID * rename "pend" to "request" * markIntsPending -> mark interactionsPending * use log instead of returning error when rejecting interaction * empty migration * jolly renaming * make interactionURI unique again * swag grr * remove unnecessary locks * invalidate as last step
		
			
				
	
	
		
			89 lines
		
	
	
	
		
			2.5 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
			
		
		
	
	
			89 lines
		
	
	
	
		
			2.5 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
// GoToSocial
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// Copyright (C) GoToSocial Authors admin@gotosocial.org
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// SPDX-License-Identifier: AGPL-3.0-or-later
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program.  If not, see <http://www.gnu.org/licenses/>.
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package interactionrequests_test
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import (
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	"context"
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	"testing"
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	"github.com/stretchr/testify/suite"
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	"github.com/superseriousbusiness/gotosocial/internal/gtsmodel"
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	"github.com/superseriousbusiness/gotosocial/internal/processing/interactionrequests"
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	"github.com/superseriousbusiness/gotosocial/testrig"
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)
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type AcceptTestSuite struct {
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	InteractionRequestsTestSuite
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}
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func (suite *AcceptTestSuite) TestAccept() {
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	testStructs := testrig.SetupTestStructs(rMediaPath, rTemplatePath)
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	defer testrig.TearDownTestStructs(testStructs)
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	var (
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		ctx    = context.Background()
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		state  = testStructs.State
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		acct   = suite.testAccounts["local_account_2"]
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		intReq = suite.testInteractionRequests["admin_account_reply_turtle"]
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	)
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	// Create interaction reqs processor.
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	p := interactionrequests.New(
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		testStructs.Common,
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		testStructs.State,
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		testStructs.TypeConverter,
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	)
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	apiReq, errWithCode := p.Accept(ctx, acct, intReq.ID)
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	if errWithCode != nil {
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		suite.FailNow(errWithCode.Error())
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	}
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	// Get db interaction request.
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	dbReq, err := state.DB.GetInteractionRequestByID(ctx, apiReq.ID)
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	if err != nil {
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		suite.FailNow(err.Error())
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	}
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	suite.True(dbReq.IsAccepted())
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	// Interacting status
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	// should now be approved.
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	dbStatus, err := state.DB.GetStatusByURI(ctx, dbReq.InteractionURI)
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	if err != nil {
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		suite.FailNow(err.Error())
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	}
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	suite.False(*dbStatus.PendingApproval)
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	suite.Equal(dbReq.URI, dbStatus.ApprovedByURI)
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	// Wait for a notification
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	// for interacting status.
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	testrig.WaitFor(func() bool {
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		notif, err := state.DB.GetNotification(
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			ctx,
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			gtsmodel.NotificationMention,
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			dbStatus.InReplyToAccountID,
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			dbStatus.AccountID,
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			dbStatus.ID,
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		)
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		return notif != nil && err == nil
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	})
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}
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func TestAcceptTestSuite(t *testing.T) {
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	suite.Run(t, new(AcceptTestSuite))
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}
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