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	* [chore] Remove years from all license headers Years or year ranges aren't required in license headers. Many projects have removed them in recent years and it avoids a bit of yearly toil. In many cases our copyright claim was also a bit dodgy since we added the 2021-2023 header to files created after 2021 but you can't claim copyright into the past that way. * [chore] Add license header check This ensures a license header is always added to any new file. This avoids maintainers/reviewers needing to remember to check for and ask for it in case a contribution doesn't include it. * [chore] Add missing license headers * [chore] Further updates to license header * Use the more common // indentend comment format * Remove the hack we had for the linter now that we use the // format * Add SPDX license identifier
		
			
				
	
	
		
			79 lines
		
	
	
	
		
			2.2 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
			
		
		
	
	
			79 lines
		
	
	
	
		
			2.2 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
// GoToSocial
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// Copyright (C) GoToSocial Authors admin@gotosocial.org
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// SPDX-License-Identifier: AGPL-3.0-or-later
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program.  If not, see <http://www.gnu.org/licenses/>.
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package stream
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import (
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	"errors"
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	"sync"
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	"github.com/superseriousbusiness/gotosocial/internal/oauth"
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	"github.com/superseriousbusiness/gotosocial/internal/state"
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	"github.com/superseriousbusiness/gotosocial/internal/stream"
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)
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type Processor struct {
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	state       *state.State
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	oauthServer oauth.Server
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	streamMap   sync.Map
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}
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func New(state *state.State, oauthServer oauth.Server) Processor {
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	return Processor{
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		state:       state,
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		oauthServer: oauthServer,
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	}
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}
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// toAccount streams the given payload with the given event type to any streams currently open for the given account ID.
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func (p *Processor) toAccount(payload string, event string, timelines []string, accountID string) error {
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	v, ok := p.streamMap.Load(accountID)
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	if !ok {
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		// no open connections so nothing to stream
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		return nil
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	}
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	streamsForAccount, ok := v.(*stream.StreamsForAccount)
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	if !ok {
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		return errors.New("stream map error")
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	}
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	streamsForAccount.Lock()
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	defer streamsForAccount.Unlock()
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	for _, s := range streamsForAccount.Streams {
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		s.Lock()
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		defer s.Unlock()
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		if !s.Connected {
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			continue
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		}
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		for _, t := range timelines {
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			if _, found := s.Timelines[t]; found {
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				s.Messages <- &stream.Message{
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					Stream:  []string{string(t)},
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					Event:   string(event),
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					Payload: payload,
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				}
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				// break out to the outer loop, to avoid sending duplicates
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				// of the same event to the same stream
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				break
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			}
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		}
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	}
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	return nil
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}
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