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			149 lines
		
	
	
	
		
			4.1 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
/*
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   GoToSocial
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   Copyright (C) 2021-2023 GoToSocial Authors admin@gotosocial.org
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   This program is free software: you can redistribute it and/or modify
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   it under the terms of the GNU Affero General Public License as published by
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   the Free Software Foundation, either version 3 of the License, or
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   (at your option) any later version.
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   This program is distributed in the hope that it will be useful,
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   but WITHOUT ANY WARRANTY; without even the implied warranty of
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   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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   GNU Affero General Public License for more details.
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   You should have received a copy of the GNU Affero General Public License
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   along with this program.  If not, see <http://www.gnu.org/licenses/>.
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*/
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package config
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import (
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	"strings"
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	"sync"
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	"github.com/mitchellh/mapstructure"
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	"github.com/spf13/cobra"
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	"github.com/spf13/viper"
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)
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// ConfigState manages safe concurrent access to Configuration{} values,
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// and provides ease of linking them (including reloading) via viper to
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// environment, CLI and configuration file variables.
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type ConfigState struct { //nolint
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	viper  *viper.Viper
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	config Configuration
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	mutex  sync.Mutex
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}
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// NewState returns a new initialized ConfigState instance.
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func NewState() *ConfigState {
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	viper := viper.New()
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	// Flag 'some-flag-name' becomes env var 'GTS_SOME_FLAG_NAME'
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	viper.SetEnvKeyReplacer(strings.NewReplacer("-", "_"))
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	viper.SetEnvPrefix("gts")
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	// Load appropriate named vals from env
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	viper.AutomaticEnv()
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	// Create new ConfigState with defaults
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	state := &ConfigState{
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		viper:  viper,
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		config: Defaults,
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	}
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	// Perform initial load into viper
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	state.reloadToViper()
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	return state
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}
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// Config provides safe access to the ConfigState's contained Configuration,
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// and will reload the current Configuration back into viper settings.
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func (st *ConfigState) Config(fn func(*Configuration)) {
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	st.mutex.Lock()
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	defer func() {
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		st.reloadToViper()
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		st.mutex.Unlock()
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	}()
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	fn(&st.config)
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}
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// Viper provides safe access to the ConfigState's contained viper instance,
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// and will reload the current viper setting state back into Configuration.
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func (st *ConfigState) Viper(fn func(*viper.Viper)) {
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	st.mutex.Lock()
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	defer func() {
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		st.reloadFromViper()
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		st.mutex.Unlock()
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	}()
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	fn(st.viper)
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}
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// LoadEarlyFlags will bind specific flags from given Cobra command to ConfigState's viper
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// instance, and load the current configuration values. This is useful for flags like
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// .ConfigPath which have to parsed first in order to perform early configuration load.
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func (st *ConfigState) LoadEarlyFlags(cmd *cobra.Command) (err error) {
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	name := ConfigPathFlag()
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	flag := cmd.Flags().Lookup(name)
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	st.Viper(func(v *viper.Viper) {
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		err = v.BindPFlag(name, flag)
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	})
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	return
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}
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// BindFlags will bind given Cobra command's pflags to this ConfigState's viper instance.
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func (st *ConfigState) BindFlags(cmd *cobra.Command) (err error) {
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	st.Viper(func(v *viper.Viper) {
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		err = v.BindPFlags(cmd.Flags())
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	})
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	return
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}
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// Reload will reload the Configuration values from ConfigState's viper instance, and from file if set.
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func (st *ConfigState) Reload() (err error) {
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	st.Viper(func(v *viper.Viper) {
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		if st.config.ConfigPath != "" {
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			// Ensure configuration path is set
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			v.SetConfigFile(st.config.ConfigPath)
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			// Read in configuration from file
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			if err = v.ReadInConfig(); err != nil {
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				return
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			}
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		}
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	})
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	return
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}
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// reloadToViper will reload Configuration{} values into viper.
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func (st *ConfigState) reloadToViper() {
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	raw, err := st.config.MarshalMap()
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	if err != nil {
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		panic(err)
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	}
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	if err := st.viper.MergeConfigMap(raw); err != nil {
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		panic(err)
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	}
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}
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// reloadFromViper will reload Configuration{} values from viper.
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func (st *ConfigState) reloadFromViper() {
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	if err := st.viper.Unmarshal(&st.config, func(c *mapstructure.DecoderConfig) {
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		c.TagName = "name"
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		// empty config before marshaling
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		c.ZeroFields = true
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		oldhook := c.DecodeHook
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		// Use the TextUnmarshaler interface when decoding.
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		c.DecodeHook = mapstructure.ComposeDecodeHookFunc(
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			mapstructure.TextUnmarshallerHookFunc(),
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			oldhook,
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		)
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	}); err != nil {
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		panic(err)
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	}
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}
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