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	* start fixing up tests * fix up tests + automate with drone * fiddle with linting * messing about with drone.yml * some more fiddling * hmmm * add cache * add vendor directory * verbose * ci updates * update some little things * update sig
		
			
				
	
	
		
			225 lines
		
	
	
	
		
			5.5 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
			
		
		
	
	
			225 lines
		
	
	
	
		
			5.5 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
| // Copyright 2011 The Go Authors. All rights reserved.
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| // Use of this source code is governed by a BSD-style
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| // license that can be found in the LICENSE file.
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| 
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| package html
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| 
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| import (
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| 	"golang.org/x/net/html/atom"
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| )
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| 
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| // A NodeType is the type of a Node.
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| type NodeType uint32
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| 
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| const (
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| 	ErrorNode NodeType = iota
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| 	TextNode
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| 	DocumentNode
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| 	ElementNode
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| 	CommentNode
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| 	DoctypeNode
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| 	// RawNode nodes are not returned by the parser, but can be part of the
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| 	// Node tree passed to func Render to insert raw HTML (without escaping).
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| 	// If so, this package makes no guarantee that the rendered HTML is secure
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| 	// (from e.g. Cross Site Scripting attacks) or well-formed.
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| 	RawNode
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| 	scopeMarkerNode
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| )
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| 
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| // Section 12.2.4.3 says "The markers are inserted when entering applet,
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| // object, marquee, template, td, th, and caption elements, and are used
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| // to prevent formatting from "leaking" into applet, object, marquee,
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| // template, td, th, and caption elements".
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| var scopeMarker = Node{Type: scopeMarkerNode}
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| 
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| // A Node consists of a NodeType and some Data (tag name for element nodes,
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| // content for text) and are part of a tree of Nodes. Element nodes may also
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| // have a Namespace and contain a slice of Attributes. Data is unescaped, so
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| // that it looks like "a<b" rather than "a<b". For element nodes, DataAtom
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| // is the atom for Data, or zero if Data is not a known tag name.
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| //
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| // An empty Namespace implies a "http://www.w3.org/1999/xhtml" namespace.
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| // Similarly, "math" is short for "http://www.w3.org/1998/Math/MathML", and
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| // "svg" is short for "http://www.w3.org/2000/svg".
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| type Node struct {
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| 	Parent, FirstChild, LastChild, PrevSibling, NextSibling *Node
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| 
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| 	Type      NodeType
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| 	DataAtom  atom.Atom
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| 	Data      string
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| 	Namespace string
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| 	Attr      []Attribute
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| }
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| 
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| // InsertBefore inserts newChild as a child of n, immediately before oldChild
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| // in the sequence of n's children. oldChild may be nil, in which case newChild
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| // is appended to the end of n's children.
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| //
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| // It will panic if newChild already has a parent or siblings.
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| func (n *Node) InsertBefore(newChild, oldChild *Node) {
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| 	if newChild.Parent != nil || newChild.PrevSibling != nil || newChild.NextSibling != nil {
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| 		panic("html: InsertBefore called for an attached child Node")
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| 	}
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| 	var prev, next *Node
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| 	if oldChild != nil {
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| 		prev, next = oldChild.PrevSibling, oldChild
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| 	} else {
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| 		prev = n.LastChild
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| 	}
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| 	if prev != nil {
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| 		prev.NextSibling = newChild
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| 	} else {
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| 		n.FirstChild = newChild
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| 	}
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| 	if next != nil {
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| 		next.PrevSibling = newChild
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| 	} else {
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| 		n.LastChild = newChild
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| 	}
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| 	newChild.Parent = n
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| 	newChild.PrevSibling = prev
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| 	newChild.NextSibling = next
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| }
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| 
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| // AppendChild adds a node c as a child of n.
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| //
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| // It will panic if c already has a parent or siblings.
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| func (n *Node) AppendChild(c *Node) {
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| 	if c.Parent != nil || c.PrevSibling != nil || c.NextSibling != nil {
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| 		panic("html: AppendChild called for an attached child Node")
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| 	}
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| 	last := n.LastChild
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| 	if last != nil {
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| 		last.NextSibling = c
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| 	} else {
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| 		n.FirstChild = c
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| 	}
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| 	n.LastChild = c
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| 	c.Parent = n
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| 	c.PrevSibling = last
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| }
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| 
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| // RemoveChild removes a node c that is a child of n. Afterwards, c will have
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| // no parent and no siblings.
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| //
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| // It will panic if c's parent is not n.
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| func (n *Node) RemoveChild(c *Node) {
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| 	if c.Parent != n {
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| 		panic("html: RemoveChild called for a non-child Node")
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| 	}
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| 	if n.FirstChild == c {
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| 		n.FirstChild = c.NextSibling
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| 	}
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| 	if c.NextSibling != nil {
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| 		c.NextSibling.PrevSibling = c.PrevSibling
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| 	}
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| 	if n.LastChild == c {
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| 		n.LastChild = c.PrevSibling
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| 	}
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| 	if c.PrevSibling != nil {
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| 		c.PrevSibling.NextSibling = c.NextSibling
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| 	}
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| 	c.Parent = nil
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| 	c.PrevSibling = nil
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| 	c.NextSibling = nil
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| }
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| 
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| // reparentChildren reparents all of src's child nodes to dst.
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| func reparentChildren(dst, src *Node) {
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| 	for {
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| 		child := src.FirstChild
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| 		if child == nil {
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| 			break
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| 		}
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| 		src.RemoveChild(child)
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| 		dst.AppendChild(child)
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| 	}
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| }
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| 
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| // clone returns a new node with the same type, data and attributes.
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| // The clone has no parent, no siblings and no children.
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| func (n *Node) clone() *Node {
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| 	m := &Node{
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| 		Type:     n.Type,
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| 		DataAtom: n.DataAtom,
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| 		Data:     n.Data,
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| 		Attr:     make([]Attribute, len(n.Attr)),
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| 	}
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| 	copy(m.Attr, n.Attr)
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| 	return m
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| }
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| 
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| // nodeStack is a stack of nodes.
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| type nodeStack []*Node
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| 
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| // pop pops the stack. It will panic if s is empty.
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| func (s *nodeStack) pop() *Node {
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| 	i := len(*s)
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| 	n := (*s)[i-1]
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| 	*s = (*s)[:i-1]
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| 	return n
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| }
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| 
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| // top returns the most recently pushed node, or nil if s is empty.
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| func (s *nodeStack) top() *Node {
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| 	if i := len(*s); i > 0 {
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| 		return (*s)[i-1]
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| 	}
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| 	return nil
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| }
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| 
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| // index returns the index of the top-most occurrence of n in the stack, or -1
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| // if n is not present.
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| func (s *nodeStack) index(n *Node) int {
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| 	for i := len(*s) - 1; i >= 0; i-- {
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| 		if (*s)[i] == n {
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| 			return i
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| 		}
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| 	}
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| 	return -1
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| }
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| 
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| // contains returns whether a is within s.
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| func (s *nodeStack) contains(a atom.Atom) bool {
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| 	for _, n := range *s {
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| 		if n.DataAtom == a && n.Namespace == "" {
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| 			return true
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| 		}
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| 	}
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| 	return false
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| }
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| 
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| // insert inserts a node at the given index.
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| func (s *nodeStack) insert(i int, n *Node) {
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| 	(*s) = append(*s, nil)
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| 	copy((*s)[i+1:], (*s)[i:])
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| 	(*s)[i] = n
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| }
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| 
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| // remove removes a node from the stack. It is a no-op if n is not present.
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| func (s *nodeStack) remove(n *Node) {
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| 	i := s.index(n)
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| 	if i == -1 {
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| 		return
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| 	}
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| 	copy((*s)[i:], (*s)[i+1:])
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| 	j := len(*s) - 1
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| 	(*s)[j] = nil
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| 	*s = (*s)[:j]
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| }
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| 
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| type insertionModeStack []insertionMode
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| 
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| func (s *insertionModeStack) pop() (im insertionMode) {
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| 	i := len(*s)
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| 	im = (*s)[i-1]
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| 	*s = (*s)[:i-1]
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| 	return im
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| }
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| 
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| func (s *insertionModeStack) top() insertionMode {
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| 	if i := len(*s); i > 0 {
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| 		return (*s)[i-1]
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| 	}
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| 	return nil
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| }
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