mirror of
https://github.com/superseriousbusiness/gotosocial.git
synced 2025-10-29 18:52:24 -05:00
153 lines
3.6 KiB
Go
153 lines
3.6 KiB
Go
// GoToSocial
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// Copyright (C) GoToSocial Authors admin@gotosocial.org
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// SPDX-License-Identifier: AGPL-3.0-or-later
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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package timeline
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import (
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"sync"
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"sync/atomic"
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"github.com/superseriousbusiness/gotosocial/internal/log"
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)
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// preloader provides a means of synchronising the
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// initial fill, or "preload", of a timeline cache.
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// it has 4 possible states in the atomic pointer:
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// - preloading = &(interface{}(*sync.WaitGroup))
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// - preloaded = &(interface{}(nil))
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// - needs preload = &(interface{}(false))
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// - brand-new = nil (functionally same as 'needs preload')
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type preloader struct{ p atomic.Pointer[any] }
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// Check will return the current preload state,
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// waiting if a preload is currently in progress.
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func (p *preloader) Check() bool {
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for {
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// Get state ptr.
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ptr := p.p.Load()
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// Check if requires preloading.
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if ptr == nil || *ptr == false {
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return false
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}
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// Check for a preload currently in progress.
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if wg, _ := (*ptr).(*sync.WaitGroup); wg != nil {
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wg.Wait()
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continue
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}
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// Anything else
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// means success.
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return true
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}
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}
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// CheckPreload will safely check the preload state,
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// and if needed call the provided function. if a
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// preload is in progress, it will wait until complete.
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func (p *preloader) CheckPreload(preload func()) {
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for {
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// Get state ptr.
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ptr := p.p.Load()
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if ptr == nil || *ptr == false {
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// Needs preloading, start it.
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ok := p.start(ptr, preload)
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if !ok {
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// Failed to acquire start,
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// other thread beat us to it.
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continue
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}
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// Success!
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return
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}
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// Check for a preload currently in progress.
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if wg, _ := (*ptr).(*sync.WaitGroup); wg != nil {
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wg.Wait()
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continue
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}
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// Anything else
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// means success.
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return
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}
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}
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// start attempts to start the given preload function, by
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// performing a CAS operation with 'old'. return is success.
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func (p *preloader) start(old *any, preload func()) bool {
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// Optimistically setup a
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// new waitgroup to set as
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// the preload waiter.
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var wg sync.WaitGroup
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wg.Add(1)
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defer wg.Done()
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// Wrap waitgroup in
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// 'any' for pointer.
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new := any(&wg)
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// Attempt CAS operation to claim start.
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started := p.p.CompareAndSwap(old, &new)
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if !started {
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return false
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}
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// Start.
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preload()
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return true
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}
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// done marks state as preloaded,
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// i.e. no more preload required.
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func (p *preloader) Done() {
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old := p.p.Swap(new(any))
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if old == nil { // was brand-new
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return
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}
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switch t := (*old).(type) {
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case *sync.WaitGroup: // was preloading
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default:
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log.Errorf(nil, "BUG: invalid preloader state: %#v", t)
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}
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}
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// clear will clear the state, marking a "preload" as required.
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// i.e. next call to Check() will call provided preload func.
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func (p *preloader) Clear() {
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b := false
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a := any(b)
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for {
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old := p.p.Swap(&a)
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if old == nil { // was brand-new
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return
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}
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switch t := (*old).(type) {
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case nil: // was preloaded
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return
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case bool: // was cleared
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return
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case *sync.WaitGroup: // was preloading
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t.Wait()
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}
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}
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}
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