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			439 lines
		
	
	
	
		
			11 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
// GoToSocial
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// Copyright (C) GoToSocial Authors admin@gotosocial.org
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// SPDX-License-Identifier: AGPL-3.0-or-later
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program.  If not, see <http://www.gnu.org/licenses/>.
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package media
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import (
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	"context"
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	"errors"
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	"io"
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	"time"
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	"codeberg.org/gruf/go-iotools"
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	"codeberg.org/gruf/go-store/v2/storage"
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	"github.com/superseriousbusiness/gotosocial/internal/gtserror"
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	"github.com/superseriousbusiness/gotosocial/internal/gtsmodel"
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	"github.com/superseriousbusiness/gotosocial/internal/id"
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	"github.com/superseriousbusiness/gotosocial/internal/log"
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	"github.com/superseriousbusiness/gotosocial/internal/state"
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	"github.com/superseriousbusiness/gotosocial/internal/uris"
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	"github.com/superseriousbusiness/gotosocial/internal/util"
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)
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var SupportedMIMETypes = []string{
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	mimeImageJpeg,
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	mimeImageGif,
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	mimeImagePng,
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	mimeImageWebp,
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	mimeVideoMp4,
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}
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var SupportedEmojiMIMETypes = []string{
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	mimeImageGif,
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	mimeImagePng,
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	mimeImageWebp,
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}
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type Manager struct {
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	state *state.State
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}
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// NewManager returns a media manager with given state.
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func NewManager(state *state.State) *Manager {
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	return &Manager{state: state}
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}
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// PreProcessMedia begins the process of decoding
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// and storing the given data as an attachment.
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// It will return a pointer to a ProcessingMedia
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// struct upon which further actions can be performed,
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// such as getting the finished media, thumbnail,
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// attachment, etc.
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//
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//   - data: a function that the media manager can call
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//     to return a reader containing the media data.
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//   - accountID: the account that the media belongs to.
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//   - ai: optional and can be nil. Any additional information
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//     about the attachment provided will be put in the database.
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//
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// Note: unlike ProcessMedia, this will NOT
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// queue the media to be asynchronously processed.
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func (m *Manager) PreProcessMedia(
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	data DataFunc,
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	accountID string,
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	ai *AdditionalMediaInfo,
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) *ProcessingMedia {
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	// Populate initial fields on the new media,
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	// leaving out fields with values we don't know
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	// yet. These will be overwritten as we go.
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	now := time.Now()
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	attachment := >smodel.MediaAttachment{
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		ID:         id.NewULID(),
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		CreatedAt:  now,
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		UpdatedAt:  now,
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		Type:       gtsmodel.FileTypeUnknown,
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		FileMeta:   gtsmodel.FileMeta{},
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		AccountID:  accountID,
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		Processing: gtsmodel.ProcessingStatusReceived,
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		File: gtsmodel.File{
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			UpdatedAt:   now,
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			ContentType: "application/octet-stream",
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		},
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		Thumbnail: gtsmodel.Thumbnail{UpdatedAt: now},
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		Avatar:    util.Ptr(false),
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		Header:    util.Ptr(false),
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		Cached:    util.Ptr(false),
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	}
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	attachment.URL = uris.URIForAttachment(
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		accountID,
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		string(TypeAttachment),
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		string(SizeOriginal),
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		attachment.ID,
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		"unknown",
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	)
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	attachment.File.Path = uris.StoragePathForAttachment(
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		accountID,
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		string(TypeAttachment),
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		string(SizeOriginal),
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		attachment.ID,
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		"unknown",
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	)
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	// Check if we were provided additional info
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	// to add to the attachment, and overwrite
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	// some of the attachment fields if so.
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	if ai != nil {
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		if ai.CreatedAt != nil {
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			attachment.CreatedAt = *ai.CreatedAt
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		}
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		if ai.StatusID != nil {
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			attachment.StatusID = *ai.StatusID
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		}
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		if ai.RemoteURL != nil {
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			attachment.RemoteURL = *ai.RemoteURL
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		}
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		if ai.Description != nil {
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			attachment.Description = *ai.Description
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		}
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		if ai.ScheduledStatusID != nil {
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			attachment.ScheduledStatusID = *ai.ScheduledStatusID
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		}
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		if ai.Blurhash != nil {
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			attachment.Blurhash = *ai.Blurhash
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		}
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		if ai.Avatar != nil {
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			attachment.Avatar = ai.Avatar
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		}
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		if ai.Header != nil {
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			attachment.Header = ai.Header
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		}
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		if ai.FocusX != nil {
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			attachment.FileMeta.Focus.X = *ai.FocusX
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		}
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		if ai.FocusY != nil {
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			attachment.FileMeta.Focus.Y = *ai.FocusY
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		}
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	}
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	processingMedia := &ProcessingMedia{
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		media:  attachment,
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		dataFn: data,
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		mgr:    m,
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	}
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	return processingMedia
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}
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// PreProcessMediaRecache refetches, reprocesses,
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// and recaches an existing attachment that has
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// been uncached via cleaner pruning.
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//
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// Note: unlike ProcessMedia, this will NOT queue
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// the media to be asychronously processed.
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func (m *Manager) PreProcessMediaRecache(
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	ctx context.Context,
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	data DataFunc,
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	attachmentID string,
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) (*ProcessingMedia, error) {
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	// Get the existing attachment from database.
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	attachment, err := m.state.DB.GetAttachmentByID(ctx, attachmentID)
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	if err != nil {
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		return nil, err
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	}
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	processingMedia := &ProcessingMedia{
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		media:   attachment,
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		dataFn:  data,
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		recache: true, // Indicate it's a recache.
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		mgr:     m,
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	}
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	return processingMedia, nil
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}
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// PreProcessEmoji begins the process of decoding and storing
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// the given data as an emoji. It will return a pointer to a
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// ProcessingEmoji struct upon which further actions can be
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// performed, such as getting the finished media, thumbnail,
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// attachment, etc.
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//
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//   - data: function that the media manager can call
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//     to return a reader containing the emoji data.
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//   - shortcode: the emoji shortcode without the ':'s around it.
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//   - emojiID: database ID that should be used to store the emoji.
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//   - uri: ActivityPub URI/ID of the emoji.
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//   - ai: optional and can be nil. Any additional information
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//     about the emoji provided will be put in the database.
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//   - refresh: refetch/refresh the emoji.
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//
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// Note: unlike ProcessEmoji, this will NOT queue
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// the emoji to be asynchronously processed.
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func (m *Manager) PreProcessEmoji(
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	ctx context.Context,
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	data DataFunc,
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	shortcode string,
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	emojiID string,
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	uri string,
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	ai *AdditionalEmojiInfo,
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	refresh bool,
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) (*ProcessingEmoji, error) {
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	var (
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		newPathID string
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		emoji     *gtsmodel.Emoji
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		now       = time.Now()
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	)
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	// Fetch the local instance account for emoji path generation.
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	instanceAcc, err := m.state.DB.GetInstanceAccount(ctx, "")
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	if err != nil {
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		return nil, gtserror.Newf("error fetching instance account: %w", err)
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	}
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	if refresh {
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		// Existing emoji!
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		emoji, err = m.state.DB.GetEmojiByID(ctx, emojiID)
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		if err != nil {
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			err = gtserror.Newf("error fetching emoji to refresh from the db: %w", err)
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			return nil, err
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		}
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		// Since this is a refresh, we will end up with
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		// new images stored for this emoji, so we should
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		// use an io.Closer callback to perform clean up
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		// of the original images from storage.
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		originalData := data
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		originalImagePath := emoji.ImagePath
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		originalImageStaticPath := emoji.ImageStaticPath
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		data = func(ctx context.Context) (io.ReadCloser, int64, error) {
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			// Call original data func.
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			rc, sz, err := originalData(ctx)
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			if err != nil {
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				return nil, 0, err
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			}
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			// Wrap closer to cleanup old data.
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			c := iotools.CloserCallback(rc, func() {
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				if err := m.state.Storage.Delete(ctx, originalImagePath); err != nil && !errors.Is(err, storage.ErrNotFound) {
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					log.Errorf(ctx, "error removing old emoji %s@%s from storage: %v", emoji.Shortcode, emoji.Domain, err)
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				}
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				if err := m.state.Storage.Delete(ctx, originalImageStaticPath); err != nil && !errors.Is(err, storage.ErrNotFound) {
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					log.Errorf(ctx, "error removing old static emoji %s@%s from storage: %v", emoji.Shortcode, emoji.Domain, err)
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				}
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			})
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			// Return newly wrapped readcloser and size.
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			return iotools.ReadCloser(rc, c), sz, nil
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		}
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		// Reuse existing shortcode and URI -
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		// these don't change when we refresh.
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		emoji.Shortcode = shortcode
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		emoji.URI = uri
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		// Use a new ID to create a new path
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		// for the new images, to get around
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		// needing to do cache invalidation.
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		newPathID, err = id.NewRandomULID()
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		if err != nil {
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			return nil, gtserror.Newf("error generating alternateID for emoji refresh: %s", err)
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		}
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		emoji.ImageStaticURL = uris.URIForAttachment(
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			instanceAcc.ID,
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			string(TypeEmoji),
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			string(SizeStatic),
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			newPathID,
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			// All static emojis
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			// are encoded as png.
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			mimePng,
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		)
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		emoji.ImageStaticPath = uris.StoragePathForAttachment(
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			instanceAcc.ID,
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			string(TypeEmoji),
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			string(SizeStatic),
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			newPathID,
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			// All static emojis
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			// are encoded as png.
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			mimePng,
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		)
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	} else {
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		// New emoji!
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		imageStaticURL := uris.URIForAttachment(
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			instanceAcc.ID,
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			string(TypeEmoji),
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			string(SizeStatic),
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			emojiID,
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			// All static emojis
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			// are encoded as png.
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			mimePng,
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		)
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		imageStaticPath := uris.StoragePathForAttachment(
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			instanceAcc.ID,
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			string(TypeEmoji),
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			string(SizeStatic),
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			emojiID,
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			// All static emojis
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			// are encoded as png.
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			mimePng,
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		)
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		// Populate initial fields on the new emoji,
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		// leaving out fields with values we don't know
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		// yet. These will be overwritten as we go.
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		emoji = >smodel.Emoji{
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			ID:                     emojiID,
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			CreatedAt:              now,
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			UpdatedAt:              now,
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			Shortcode:              shortcode,
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			ImageStaticURL:         imageStaticURL,
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			ImageStaticPath:        imageStaticPath,
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			ImageStaticContentType: mimeImagePng,
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			ImageUpdatedAt:         now,
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			Disabled:               util.Ptr(false),
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			URI:                    uri,
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			VisibleInPicker:        util.Ptr(true),
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		}
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	}
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	// Check if we have additional info to add to the emoji,
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	// and overwrite some of the emoji fields if so.
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	if ai != nil {
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		if ai.CreatedAt != nil {
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			emoji.CreatedAt = *ai.CreatedAt
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		}
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		if ai.Domain != nil {
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			emoji.Domain = *ai.Domain
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		}
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		if ai.ImageRemoteURL != nil {
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			emoji.ImageRemoteURL = *ai.ImageRemoteURL
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		}
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		if ai.ImageStaticRemoteURL != nil {
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			emoji.ImageStaticRemoteURL = *ai.ImageStaticRemoteURL
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		}
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		if ai.Disabled != nil {
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			emoji.Disabled = ai.Disabled
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		}
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		if ai.VisibleInPicker != nil {
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			emoji.VisibleInPicker = ai.VisibleInPicker
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		}
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		if ai.CategoryID != nil {
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			emoji.CategoryID = *ai.CategoryID
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		}
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	}
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	processingEmoji := &ProcessingEmoji{
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		emoji:     emoji,
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		existing:  refresh,
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		newPathID: newPathID,
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		dataFn:    data,
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		mgr:       m,
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	}
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	return processingEmoji, nil
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}
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 | 
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// PreProcessEmojiRecache refetches, reprocesses, and recaches
 | 
						|
// an existing emoji that has been uncached via cleaner pruning.
 | 
						|
//
 | 
						|
// Note: unlike ProcessEmoji, this will NOT queue the emoji to
 | 
						|
// be asychronously processed.
 | 
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func (m *Manager) PreProcessEmojiRecache(
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	ctx context.Context,
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						|
	data DataFunc,
 | 
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	emojiID string,
 | 
						|
) (*ProcessingEmoji, error) {
 | 
						|
	// Get the existing emoji from the database.
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	emoji, err := m.state.DB.GetEmojiByID(ctx, emojiID)
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						|
	if err != nil {
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		return nil, err
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						|
	}
 | 
						|
 | 
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	processingEmoji := &ProcessingEmoji{
 | 
						|
		emoji:    emoji,
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						|
		dataFn:   data,
 | 
						|
		existing: true, // Indicate recache.
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						|
		mgr:      m,
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						|
	}
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						|
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						|
	return processingEmoji, nil
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}
 | 
						|
 | 
						|
// ProcessEmoji will call PreProcessEmoji, followed
 | 
						|
// by queuing the emoji in the emoji worker queue.
 | 
						|
func (m *Manager) ProcessEmoji(
 | 
						|
	ctx context.Context,
 | 
						|
	data DataFunc,
 | 
						|
	shortcode string,
 | 
						|
	id string,
 | 
						|
	uri string,
 | 
						|
	ai *AdditionalEmojiInfo,
 | 
						|
	refresh bool,
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						|
) (*ProcessingEmoji, error) {
 | 
						|
	// Create a new processing emoji object for this emoji request.
 | 
						|
	emoji, err := m.PreProcessEmoji(ctx, data, shortcode, id, uri, ai, refresh)
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						|
	if err != nil {
 | 
						|
		return nil, err
 | 
						|
	}
 | 
						|
 | 
						|
	// Attempt to add this emoji processing item to the worker queue.
 | 
						|
	_ = m.state.Workers.Media.MustEnqueueCtx(ctx, emoji.Process)
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						|
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						|
	return emoji, nil
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						|
}
 |