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	* start fixing up tests * fix up tests + automate with drone * fiddle with linting * messing about with drone.yml * some more fiddling * hmmm * add cache * add vendor directory * verbose * ci updates * update some little things * update sig
		
			
				
	
	
		
			106 lines
		
	
	
	
		
			2.2 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
			
		
		
	
	
			106 lines
		
	
	
	
		
			2.2 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
package cli
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import (
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	"flag"
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	"fmt"
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	"strconv"
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)
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// BoolFlag is a flag with type bool
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type BoolFlag struct {
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	Name        string
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	Aliases     []string
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	Usage       string
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	EnvVars     []string
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	FilePath    string
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	Required    bool
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	Hidden      bool
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	Value       bool
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	DefaultText string
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	Destination *bool
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	HasBeenSet  bool
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}
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// IsSet returns whether or not the flag has been set through env or file
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func (f *BoolFlag) IsSet() bool {
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	return f.HasBeenSet
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}
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// String returns a readable representation of this value
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// (for usage defaults)
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func (f *BoolFlag) String() string {
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	return FlagStringer(f)
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}
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// Names returns the names of the flag
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func (f *BoolFlag) Names() []string {
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	return flagNames(f.Name, f.Aliases)
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}
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// IsRequired returns whether or not the flag is required
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func (f *BoolFlag) IsRequired() bool {
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	return f.Required
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}
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// TakesValue returns true of the flag takes a value, otherwise false
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func (f *BoolFlag) TakesValue() bool {
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	return false
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}
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// GetUsage returns the usage string for the flag
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func (f *BoolFlag) GetUsage() string {
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	return f.Usage
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}
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// GetValue returns the flags value as string representation and an empty
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// string if the flag takes no value at all.
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func (f *BoolFlag) GetValue() string {
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	return ""
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}
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// Apply populates the flag given the flag set and environment
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func (f *BoolFlag) Apply(set *flag.FlagSet) error {
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	if val, ok := flagFromEnvOrFile(f.EnvVars, f.FilePath); ok {
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		if val != "" {
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			valBool, err := strconv.ParseBool(val)
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			if err != nil {
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				return fmt.Errorf("could not parse %q as bool value for flag %s: %s", val, f.Name, err)
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			}
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			f.Value = valBool
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			f.HasBeenSet = true
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		}
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	}
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	for _, name := range f.Names() {
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		if f.Destination != nil {
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			set.BoolVar(f.Destination, name, f.Value, f.Usage)
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			continue
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		}
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		set.Bool(name, f.Value, f.Usage)
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	}
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	return nil
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}
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// Bool looks up the value of a local BoolFlag, returns
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// false if not found
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func (c *Context) Bool(name string) bool {
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	if fs := lookupFlagSet(name, c); fs != nil {
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		return lookupBool(name, fs)
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	}
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	return false
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}
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func lookupBool(name string, set *flag.FlagSet) bool {
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	f := set.Lookup(name)
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	if f != nil {
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		parsed, err := strconv.ParseBool(f.Value.String())
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		if err != nil {
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			return false
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		}
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		return parsed
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	}
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	return false
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}
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