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	* add back exif-terminator and use only for jpeg,png,webp * fix arguments passed to terminateExif() * pull in latest exif-terminator * fix test * update processed img --------- Co-authored-by: tobi <tobi.smethurst@protonmail.com>
		
			
				
	
	
		
			228 lines
		
	
	
	
		
			8.1 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
			
		
		
	
	
			228 lines
		
	
	
	
		
			8.1 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
| // Copyright 2017 Google Inc. All rights reserved.
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| //
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| // Licensed under the Apache License, Version 2.0 (the "License");
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| // you may not use this file except in compliance with the License.
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| // You may obtain a copy of the License at
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| //
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| //     http://www.apache.org/licenses/LICENSE-2.0
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| //
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| // Unless required by applicable law or agreed to in writing, software
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| // distributed under the License is distributed on an "AS IS" BASIS,
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| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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| // See the License for the specific language governing permissions and
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| // limitations under the License.
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| 
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| package s2
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| 
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| // CrossingType defines different ways of reporting edge intersections.
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| type CrossingType int
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| 
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| const (
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| 	// CrossingTypeInterior reports intersections that occur at a point
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| 	// interior to both edges (i.e., not at a vertex).
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| 	CrossingTypeInterior CrossingType = iota
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| 
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| 	// CrossingTypeAll reports all intersections, even those where two edges
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| 	// intersect only because they share a common vertex.
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| 	CrossingTypeAll
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| 
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| 	// CrossingTypeNonAdjacent reports all intersections except for pairs of
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| 	// the form (AB, BC) where both edges are from the same ShapeIndex.
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| 	CrossingTypeNonAdjacent
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| )
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| 
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| // rangeIterator is a wrapper over ShapeIndexIterator with extra methods
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| // that are useful for merging the contents of two or more ShapeIndexes.
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| type rangeIterator struct {
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| 	it *ShapeIndexIterator
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| 	// The min and max leaf cell ids covered by the current cell. If done() is
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| 	// true, these methods return a value larger than any valid cell id.
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| 	rangeMin CellID
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| 	rangeMax CellID
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| }
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| 
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| // newRangeIterator creates a new rangeIterator positioned at the first cell of the given index.
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| func newRangeIterator(index *ShapeIndex) *rangeIterator {
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| 	r := &rangeIterator{
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| 		it: index.Iterator(),
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| 	}
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| 	r.refresh()
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| 	return r
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| }
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| 
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| func (r *rangeIterator) cellID() CellID             { return r.it.CellID() }
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| func (r *rangeIterator) indexCell() *ShapeIndexCell { return r.it.IndexCell() }
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| func (r *rangeIterator) next()                      { r.it.Next(); r.refresh() }
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| func (r *rangeIterator) done() bool                 { return r.it.Done() }
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| 
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| // seekTo positions the iterator at the first cell that overlaps or follows
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| // the current range minimum of the target iterator, i.e. such that its
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| // rangeMax >= target.rangeMin.
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| func (r *rangeIterator) seekTo(target *rangeIterator) {
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| 	r.it.seek(target.rangeMin)
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| 	// If the current cell does not overlap target, it is possible that the
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| 	// previous cell is the one we are looking for. This can only happen when
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| 	// the previous cell contains target but has a smaller CellID.
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| 	if r.it.Done() || r.it.CellID().RangeMin() > target.rangeMax {
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| 		if r.it.Prev() && r.it.CellID().RangeMax() < target.cellID() {
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| 			r.it.Next()
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| 		}
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| 	}
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| 	r.refresh()
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| }
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| 
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| // seekBeyond positions the iterator at the first cell that follows the current
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| // range minimum of the target iterator. i.e. the first cell such that its
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| // rangeMin > target.rangeMax.
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| func (r *rangeIterator) seekBeyond(target *rangeIterator) {
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| 	r.it.seek(target.rangeMax.Next())
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| 	if !r.it.Done() && r.it.CellID().RangeMin() <= target.rangeMax {
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| 		r.it.Next()
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| 	}
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| 	r.refresh()
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| }
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| 
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| // refresh updates the iterators min and max values.
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| func (r *rangeIterator) refresh() {
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| 	r.rangeMin = r.cellID().RangeMin()
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| 	r.rangeMax = r.cellID().RangeMax()
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| }
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| 
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| // referencePointForShape is a helper function for implementing various Shapes
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| // ReferencePoint functions.
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| //
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| // Given a shape consisting of closed polygonal loops, the interior of the
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| // shape is defined as the region to the left of all edges (which must be
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| // oriented consistently). This function then chooses an arbitrary point and
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| // returns true if that point is contained by the shape.
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| //
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| // Unlike Loop and Polygon, this method allows duplicate vertices and
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| // edges, which requires some extra care with definitions. The rule that we
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| // apply is that an edge and its reverse edge cancel each other: the result
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| // is the same as if that edge pair were not present. Therefore shapes that
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| // consist only of degenerate loop(s) are either empty or full; by convention,
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| // the shape is considered full if and only if it contains an empty loop (see
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| // laxPolygon for details).
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| //
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| // Determining whether a loop on the sphere contains a point is harder than
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| // the corresponding problem in 2D plane geometry. It cannot be implemented
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| // just by counting edge crossings because there is no such thing as a point
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| // at infinity that is guaranteed to be outside the loop.
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| //
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| // This function requires that the given Shape have an interior.
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| func referencePointForShape(shape Shape) ReferencePoint {
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| 	if shape.NumEdges() == 0 {
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| 		// A shape with no edges is defined to be full if and only if it
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| 		// contains at least one chain.
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| 		return OriginReferencePoint(shape.NumChains() > 0)
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| 	}
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| 	// Define a "matched" edge as one that can be paired with a corresponding
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| 	// reversed edge. Define a vertex as "balanced" if all of its edges are
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| 	// matched. In order to determine containment, we must find an unbalanced
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| 	// vertex. Often every vertex is unbalanced, so we start by trying an
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| 	// arbitrary vertex.
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| 	edge := shape.Edge(0)
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| 
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| 	if ref, ok := referencePointAtVertex(shape, edge.V0); ok {
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| 		return ref
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| 	}
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| 
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| 	// That didn't work, so now we do some extra work to find an unbalanced
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| 	// vertex (if any). Essentially we gather a list of edges and a list of
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| 	// reversed edges, and then sort them. The first edge that appears in one
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| 	// list but not the other is guaranteed to be unmatched.
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| 	n := shape.NumEdges()
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| 	var edges = make([]Edge, n)
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| 	var revEdges = make([]Edge, n)
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| 	for i := 0; i < n; i++ {
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| 		edge := shape.Edge(i)
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| 		edges[i] = edge
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| 		revEdges[i] = Edge{V0: edge.V1, V1: edge.V0}
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| 	}
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| 
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| 	sortEdges(edges)
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| 	sortEdges(revEdges)
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| 
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| 	for i := 0; i < n; i++ {
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| 		if edges[i].Cmp(revEdges[i]) == -1 { // edges[i] is unmatched
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| 			if ref, ok := referencePointAtVertex(shape, edges[i].V0); ok {
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| 				return ref
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| 			}
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| 		}
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| 		if revEdges[i].Cmp(edges[i]) == -1 { // revEdges[i] is unmatched
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| 			if ref, ok := referencePointAtVertex(shape, revEdges[i].V0); ok {
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| 				return ref
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| 			}
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| 		}
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| 	}
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| 
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| 	// All vertices are balanced, so this polygon is either empty or full except
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| 	// for degeneracies. By convention it is defined to be full if it contains
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| 	// any chain with no edges.
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| 	for i := 0; i < shape.NumChains(); i++ {
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| 		if shape.Chain(i).Length == 0 {
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| 			return OriginReferencePoint(true)
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| 		}
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| 	}
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| 
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| 	return OriginReferencePoint(false)
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| }
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| 
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| // referencePointAtVertex reports whether the given vertex is unbalanced, and
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| // returns a ReferencePoint indicating if the point is contained.
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| // Otherwise returns false.
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| func referencePointAtVertex(shape Shape, vTest Point) (ReferencePoint, bool) {
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| 	var ref ReferencePoint
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| 
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| 	// Let P be an unbalanced vertex. Vertex P is defined to be inside the
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| 	// region if the region contains a particular direction vector starting from
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| 	// P, namely the direction p.Ortho(). This can be calculated using
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| 	// ContainsVertexQuery.
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| 
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| 	containsQuery := NewContainsVertexQuery(vTest)
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| 	n := shape.NumEdges()
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| 	for e := 0; e < n; e++ {
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| 		edge := shape.Edge(e)
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| 		if edge.V0 == vTest {
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| 			containsQuery.AddEdge(edge.V1, 1)
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| 		}
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| 		if edge.V1 == vTest {
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| 			containsQuery.AddEdge(edge.V0, -1)
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| 		}
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| 	}
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| 	containsSign := containsQuery.ContainsVertex()
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| 	if containsSign == 0 {
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| 		return ref, false // There are no unmatched edges incident to this vertex.
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| 	}
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| 	ref.Point = vTest
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| 	ref.Contained = containsSign > 0
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| 
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| 	return ref, true
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| }
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| 
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| // containsBruteForce reports whether the given shape contains the given point.
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| // Most clients should not use this method, since its running time is linear in
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| // the number of shape edges. Instead clients should create a ShapeIndex and use
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| // ContainsPointQuery, since this strategy is much more efficient when many
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| // points need to be tested.
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| //
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| // Polygon boundaries are treated as being semi-open (see ContainsPointQuery
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| // and VertexModel for other options).
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| func containsBruteForce(shape Shape, point Point) bool {
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| 	if shape.Dimension() != 2 {
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| 		return false
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| 	}
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| 
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| 	refPoint := shape.ReferencePoint()
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| 	if refPoint.Point == point {
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| 		return refPoint.Contained
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| 	}
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| 
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| 	crosser := NewEdgeCrosser(refPoint.Point, point)
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| 	inside := refPoint.Contained
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| 	for e := 0; e < shape.NumEdges(); e++ {
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| 		edge := shape.Edge(e)
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| 		inside = inside != crosser.EdgeOrVertexCrossing(edge.V0, edge.V1)
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| 	}
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| 	return inside
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| }
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