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			235 lines
		
	
	
	
		
			5.5 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
			
		
		
	
	
			235 lines
		
	
	
	
		
			5.5 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
package mutexes
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import (
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	"sync"
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	"sync/atomic"
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	"unsafe"
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	"codeberg.org/gruf/go-mempool"
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)
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const (
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	// possible lock types.
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	lockTypeRead  = uint8(1) << 0
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	lockTypeWrite = uint8(1) << 1
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)
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// MutexMap is a structure that allows read / write locking
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// per key, performing as you'd expect a map[string]*RWMutex
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// to perform, without you needing to worry about deadlocks
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// between competing read / write locks and the map's own mutex.
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// It uses memory pooling for the internal "mutex" (ish) types
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// and performs self-eviction of keys.
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//
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// Under the hood this is achieved using a single mutex for the
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// map, state tracking for individual keys, and some sync.Cond{}
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// like structures for sleeping / awaking awaiting goroutines.
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type MutexMap struct {
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	mapmu  sync.Mutex
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	mumap  hashmap
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	mupool mempool.UnsafePool
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}
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// checkInit ensures MutexMap is initialized (UNSAFE).
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func (mm *MutexMap) checkInit() {
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	if mm.mumap.m == nil {
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		mm.mumap.init(0)
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		mm.mupool.DirtyFactor = 256
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	}
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}
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// Lock acquires a write lock on key in map, returning unlock function.
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func (mm *MutexMap) Lock(key string) func() {
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	return mm.lock(key, lockTypeWrite)
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}
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// RLock acquires a read lock on key in map, returning runlock function.
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func (mm *MutexMap) RLock(key string) func() {
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	return mm.lock(key, lockTypeRead)
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}
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func (mm *MutexMap) lock(key string, lt uint8) func() {
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	// Perform first map lock
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	// and check initialization
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	// OUTSIDE the main loop.
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	mm.mapmu.Lock()
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	mm.checkInit()
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	for {
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		// Check map for mutex.
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		mu := mm.mumap.Get(key)
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		if mu == nil {
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			// Allocate mutex.
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			mu = mm.acquire()
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			mm.mumap.Put(key, mu)
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		}
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		if !mu.Lock(lt) {
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			// Wait on mutex unlock, after
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			// immediately relocking map mu.
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			mu.WaitRelock()
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			continue
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		}
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		// Done with map.
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		mm.mapmu.Unlock()
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		// Return mutex unlock function.
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		return func() { mm.unlock(key, mu) }
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	}
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}
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func (mm *MutexMap) unlock(key string, mu *rwmutex) {
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	// Get map lock.
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	mm.mapmu.Lock()
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	// Unlock mutex.
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	if !mu.Unlock() {
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		// Fast path. Mutex still
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		// used so no map change.
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		mm.mapmu.Unlock()
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		return
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	}
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	// Mutex fully unlocked
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	// with zero waiters. Self
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	// evict and release it.
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	mm.mumap.Delete(key)
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	mm.release(mu)
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	// Check if compaction
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	// needed.
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	mm.mumap.Compact()
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	// Done with map.
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	mm.mapmu.Unlock()
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}
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// acquire will acquire mutex from memory pool, or alloc new.
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func (mm *MutexMap) acquire() *rwmutex {
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	if ptr := mm.mupool.Get(); ptr != nil {
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		return (*rwmutex)(ptr)
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	}
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	mu := new(rwmutex)
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	mu.c.L = &mm.mapmu
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	return mu
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}
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// release will release given mutex to memory pool.
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func (mm *MutexMap) release(mu *rwmutex) {
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	ptr := unsafe.Pointer(mu)
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	mm.mupool.Put(ptr)
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}
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// rwmutex represents a RW mutex when used correctly within
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// a MapMutex. It should ONLY be access when protected by
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// the outer map lock, except for the 'notifyList' which is
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// a runtime internal structure borrowed from the sync.Cond{}.
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//
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// this functions very similarly to a sync.Cond{}, but with
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// lock state tracking, and returning on 'Broadcast()' whether
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// any goroutines were actually awoken. it also has a less
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// confusing API than sync.Cond{} with the outer locking
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// mechanism we use, otherwise all Cond{}.L would reference
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// the same outer map mutex.
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type rwmutex struct {
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	c sync.Cond // 'trigger' mechanism
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	l int32     // no. locks
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	t uint8     // lock type
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}
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// Lock will lock the mutex for given lock type, in the
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// sense that it will update the internal state tracker
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// accordingly. Return value is true on successful lock.
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func (mu *rwmutex) Lock(lt uint8) bool {
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	switch mu.t {
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	case lockTypeRead:
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		// already read locked,
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		// only permit more reads.
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		if lt != lockTypeRead {
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			return false
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		}
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	case lockTypeWrite:
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		// already write locked,
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		// no other locks allowed.
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		return false
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	default:
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		// Fully unlocked,
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		// set incoming type.
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		mu.t = lt
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	}
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	// Update
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	// count.
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	mu.l++
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	return true
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}
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// Unlock will unlock the mutex, in the sense that it
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// will update the internal state tracker accordingly.
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// On totally unlocked state, it will awaken all
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// sleeping goroutines waiting on this mutex.
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func (mu *rwmutex) Unlock() bool {
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	switch mu.l--; {
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	case mu.l > 0 && mu.t == lockTypeWrite:
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		panic("BUG: multiple writer locks")
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	case mu.l < 0:
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		panic("BUG: negative lock count")
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	case mu.l == 0:
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		// Fully unlocked.
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		mu.t = 0
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		// NOTE: must remain in
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		// sync with runtime.notifyList{}.
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		//
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		// goexperiment.staticlockranking
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		// does change it slightly, but
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		// this does not alter the first
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		// 2 fields which are all we need.
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		type notifyList struct {
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			_      uint32
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			notify uint32
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			// ... other fields
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		}
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		// NOTE: must remain in
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		// sync with sync.Cond{}.
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		type syncCond struct {
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			_ struct{}
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			L sync.Locker
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			n notifyList
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			// ... other fields
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		}
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		// Awake all blocked goroutines and check
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		// for change in the last notified ticket.
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		cptr := (*syncCond)(unsafe.Pointer(&mu.c))
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		before := atomic.LoadUint32(&cptr.n.notify)
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		mu.c.Broadcast() // awakes all blocked!
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		after := atomic.LoadUint32(&cptr.n.notify)
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		// If ticket changed, this indicates
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		// AT LEAST one goroutine was awoken.
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		//
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		// (before != after) => (waiters > 0)
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		// (before == after) => (waiters = 0)
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		return (before == after)
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	default:
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		// i.e. mutex still
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		// locked by others.
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		return false
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	}
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}
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// WaitRelock expects a mutex to be passed in, already in the
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// locked state. It incr the notifyList waiter count before
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// unlocking the outer mutex and blocking on notifyList wait.
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// On awake it will decr wait count and relock outer mutex.
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func (mu *rwmutex) WaitRelock() { mu.c.Wait() }
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