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			52 lines
		
	
	
	
		
			1.4 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
			
		
		
	
	
			52 lines
		
	
	
	
		
			1.4 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
| package conc
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| 
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| import (
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| 	"sync"
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| 
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| 	"github.com/sourcegraph/conc/panics"
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| )
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| 
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| // NewWaitGroup creates a new WaitGroup.
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| func NewWaitGroup() *WaitGroup {
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| 	return &WaitGroup{}
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| }
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| 
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| // WaitGroup is the primary building block for scoped concurrency.
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| // Goroutines can be spawned in the WaitGroup with the Go method,
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| // and calling Wait() will ensure that each of those goroutines exits
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| // before continuing. Any panics in a child goroutine will be caught
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| // and propagated to the caller of Wait().
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| //
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| // The zero value of WaitGroup is usable, just like sync.WaitGroup.
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| // Also like sync.WaitGroup, it must not be copied after first use.
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| type WaitGroup struct {
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| 	wg sync.WaitGroup
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| 	pc panics.Catcher
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| }
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| 
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| // Go spawns a new goroutine in the WaitGroup.
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| func (h *WaitGroup) Go(f func()) {
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| 	h.wg.Add(1)
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| 	go func() {
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| 		defer h.wg.Done()
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| 		h.pc.Try(f)
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| 	}()
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| }
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| 
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| // Wait will block until all goroutines spawned with Go exit and will
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| // propagate any panics spawned in a child goroutine.
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| func (h *WaitGroup) Wait() {
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| 	h.wg.Wait()
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| 
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| 	// Propagate a panic if we caught one from a child goroutine.
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| 	h.pc.Repanic()
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| }
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| 
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| // WaitAndRecover will block until all goroutines spawned with Go exit and
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| // will return a *panics.Recovered if one of the child goroutines panics.
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| func (h *WaitGroup) WaitAndRecover() *panics.Recovered {
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| 	h.wg.Wait()
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| 
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| 	// Return a recovered panic if we caught one from a child goroutine.
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| 	return h.pc.Recovered()
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| }
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