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			409 lines
		
	
	
	
		
			8.8 KiB
		
	
	
	
		
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/**
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 * Copyright 2023 ByteDance Inc.
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 *
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 * Licensed under the Apache License, Version 2.0 (the "License");
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 * you may not use this file except in compliance with the License.
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 * You may obtain a copy of the License at
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 *
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 *     http://www.apache.org/licenses/LICENSE-2.0
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 *
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 * Unless required by applicable law or agreed to in writing, software
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 * distributed under the License is distributed on an "AS IS" BASIS,
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 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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 * See the License for the specific language governing permissions and
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 * limitations under the License.
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 */
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package ast
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import (
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    `sort`
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    `unsafe`
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)
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type nodeChunk [_DEFAULT_NODE_CAP]Node
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type linkedNodes struct {
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    head   nodeChunk
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    tail   []*nodeChunk
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    size   int
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}
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func (self *linkedNodes) Cap() int {
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    if self == nil {
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        return 0
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    }
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    return (len(self.tail)+1)*_DEFAULT_NODE_CAP 
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}
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func (self *linkedNodes) Len() int {
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    if self == nil {
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        return 0
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    }
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    return self.size 
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}
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func (self *linkedNodes) At(i int) (*Node) {
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    if self == nil {
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        return nil
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    }
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    if i >= 0 && i<self.size && i < _DEFAULT_NODE_CAP {
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        return &self.head[i]
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    } else if i >= _DEFAULT_NODE_CAP && i<self.size  {
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        a, b := i/_DEFAULT_NODE_CAP-1, i%_DEFAULT_NODE_CAP
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        if a < len(self.tail) {
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            return &self.tail[a][b]
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        }
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    }
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    return nil
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}
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func (self *linkedNodes) MoveOne(source int,  target int) {
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    if source == target {
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        return
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    }
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    if source < 0 || source >= self.size || target < 0 || target >= self.size {
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        return
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    }
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    // reserve source
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    n := *self.At(source)
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    if source < target {
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						|
        // move every element (source,target] one step back
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        for i:=source; i<target; i++ {
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            *self.At(i) = *self.At(i+1)
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        } 
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    } else {
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        // move every element [target,source) one step forward
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        for i:=source; i>target; i-- {
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            *self.At(i) = *self.At(i-1)
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        }
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    } 
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    // set target
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    *self.At(target) = n
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}
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func (self *linkedNodes) Pop() {
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    if self == nil || self.size == 0 {
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        return
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    }
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    self.Set(self.size-1, Node{})
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    self.size--
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}
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func (self *linkedPairs) Pop() {
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    if self == nil || self.size == 0 {
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        return
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    }
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    self.Set(self.size-1, Pair{})
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    self.size--
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}
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func (self *linkedNodes) Push(v Node) {
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    self.Set(self.size, v)
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}
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func (self *linkedNodes) Set(i int, v Node) {
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    if i < _DEFAULT_NODE_CAP {
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        self.head[i] = v
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        if self.size <= i {
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            self.size = i+1
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        }
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        return
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    }
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    a, b := i/_DEFAULT_NODE_CAP-1, i%_DEFAULT_NODE_CAP
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    if a < 0 {
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        self.head[b] = v
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    } else {
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        self.growTailLength(a+1)
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        var n = &self.tail[a]
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        if *n == nil {
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            *n = new(nodeChunk)
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        }
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        (*n)[b] = v
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    }
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    if self.size <= i {
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        self.size = i+1
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    }
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}
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func (self *linkedNodes) growTailLength(l int) {
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    if l <= len(self.tail) {
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        return
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    }
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    c := cap(self.tail)
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    for c < l {
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        c += 1 + c>>_APPEND_GROW_SHIFT
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    }
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    if c == cap(self.tail) {
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        self.tail = self.tail[:l]
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        return
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    }
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    tmp := make([]*nodeChunk, l, c)
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    copy(tmp, self.tail)
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    self.tail = tmp
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}
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func (self *linkedNodes) ToSlice(con []Node) {
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    if len(con) < self.size {
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        return
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    }
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    i := (self.size-1)
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    a, b := i/_DEFAULT_NODE_CAP-1, i%_DEFAULT_NODE_CAP
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    if a < 0 {
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        copy(con, self.head[:b+1])
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        return
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    } else {
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        copy(con, self.head[:])
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        con = con[_DEFAULT_NODE_CAP:]
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    }
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    for i:=0; i<a; i++ {
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        copy(con, self.tail[i][:])
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        con = con[_DEFAULT_NODE_CAP:]
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    }
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    copy(con, self.tail[a][:b+1])
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}
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func (self *linkedNodes) FromSlice(con []Node) {
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    self.size = len(con)
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    i := self.size-1
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    a, b := i/_DEFAULT_NODE_CAP-1, i%_DEFAULT_NODE_CAP
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    if a < 0 {
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        copy(self.head[:b+1], con)
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        return
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    } else {
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        copy(self.head[:], con)
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        con = con[_DEFAULT_NODE_CAP:]
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    }
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    if cap(self.tail) <= a {
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        c := (a+1) + (a+1)>>_APPEND_GROW_SHIFT
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        self.tail = make([]*nodeChunk, a+1, c)
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    }
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    self.tail = self.tail[:a+1]
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    for i:=0; i<a; i++ {
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        self.tail[i] = new(nodeChunk)
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        copy(self.tail[i][:], con)
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        con = con[_DEFAULT_NODE_CAP:]
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    }
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    self.tail[a] = new(nodeChunk)
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    copy(self.tail[a][:b+1], con)
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}
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type pairChunk [_DEFAULT_NODE_CAP]Pair
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type linkedPairs struct {
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    head pairChunk
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    tail []*pairChunk
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    size int
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}
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func (self *linkedPairs) Cap() int {
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    if self == nil {
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        return 0
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    }
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    return (len(self.tail)+1)*_DEFAULT_NODE_CAP 
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}
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func (self *linkedPairs) Len() int {
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    if self == nil {
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        return 0
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    }
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    return self.size 
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}
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func (self *linkedPairs) At(i int) *Pair {
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    if self == nil {
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        return nil
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    }
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    if i >= 0 && i < _DEFAULT_NODE_CAP && i<self.size {
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        return &self.head[i]
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    } else if i >= _DEFAULT_NODE_CAP && i<self.size {
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        a, b := i/_DEFAULT_NODE_CAP-1, i%_DEFAULT_NODE_CAP
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        if a < len(self.tail) {
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            return &self.tail[a][b]
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        }
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    }
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    return nil
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}
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func (self *linkedPairs) Push(v Pair) {
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    self.Set(self.size, v)
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}
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func (self *linkedPairs) Set(i int, v Pair) {
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    if i < _DEFAULT_NODE_CAP {
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        self.head[i] = v
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        if self.size <= i {
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            self.size = i+1
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        }
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        return
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    }
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    a, b := i/_DEFAULT_NODE_CAP-1, i%_DEFAULT_NODE_CAP
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    if a < 0 {
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        self.head[b] = v
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    } else {
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        self.growTailLength(a+1)
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        var n = &self.tail[a]
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        if *n == nil {
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            *n = new(pairChunk)
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        }
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        (*n)[b] = v
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    }
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    if self.size <= i {
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        self.size = i+1
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    }
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}
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func (self *linkedPairs) growTailLength(l int) {
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    if l <= len(self.tail) {
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        return
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    }
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    c := cap(self.tail)
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    for c < l {
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        c += 1 + c>>_APPEND_GROW_SHIFT
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    }
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    if c == cap(self.tail) {
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        self.tail = self.tail[:l]
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        return
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    }
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    tmp := make([]*pairChunk, l, c)
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    copy(tmp, self.tail)
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    self.tail = tmp
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}
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// linear search
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func (self *linkedPairs) Get(key string) (*Pair, int) {
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    for i:=0; i<self.size; i++ {
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        if n := self.At(i); n.Key == key {
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            return n, i
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        }
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    }
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    return nil, -1
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}
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func (self *linkedPairs) ToSlice(con []Pair) {
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    if len(con) < self.size {
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        return
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    }
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    i := self.size-1
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    a, b := i/_DEFAULT_NODE_CAP-1, i%_DEFAULT_NODE_CAP
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    if a < 0 {
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        copy(con, self.head[:b+1])
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        return
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    } else {
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        copy(con, self.head[:])
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        con = con[_DEFAULT_NODE_CAP:]
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    }
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    for i:=0; i<a; i++ {
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        copy(con, self.tail[i][:])
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        con = con[_DEFAULT_NODE_CAP:]
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    }
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    copy(con, self.tail[a][:b+1])
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}
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func (self *linkedPairs) ToMap(con map[string]Node) {
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    for i:=0; i<self.size; i++ {
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        n := self.At(i)
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        con[n.Key] = n.Value
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    }
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}
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func (self *linkedPairs) FromSlice(con []Pair) {
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    self.size = len(con)
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    i := self.size-1
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    a, b := i/_DEFAULT_NODE_CAP-1, i%_DEFAULT_NODE_CAP
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    if a < 0 {
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        copy(self.head[:b+1], con)
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        return
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    } else {
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        copy(self.head[:], con)
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        con = con[_DEFAULT_NODE_CAP:]
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    }
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    if cap(self.tail) <= a {
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        c := (a+1) + (a+1)>>_APPEND_GROW_SHIFT
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        self.tail = make([]*pairChunk, a+1, c)
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    }
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    self.tail = self.tail[:a+1]
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    for i:=0; i<a; i++ {
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        self.tail[i] = new(pairChunk)
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        copy(self.tail[i][:], con)
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        con = con[_DEFAULT_NODE_CAP:]
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    }
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    self.tail[a] = new(pairChunk)
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    copy(self.tail[a][:b+1], con)
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}
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func (self *linkedPairs) Less(i, j int) bool {
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    return lessFrom(self.At(i).Key, self.At(j).Key, 0)
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}
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func (self *linkedPairs) Swap(i, j int) {
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    a, b := self.At(i), self.At(j)
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    *a, *b = *b, *a
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}
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func (self *linkedPairs) Sort() {
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    sort.Stable(self)
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}
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// Compare two strings from the pos d.
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func lessFrom(a, b string, d int) bool {
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    l := len(a)
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    if l > len(b) {
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        l = len(b)
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    }
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    for i := d; i < l; i++ {
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        if a[i] == b[i] {
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            continue
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        }
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        return a[i] < b[i]
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    }
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    return len(a) < len(b)
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}
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 | 
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type parseObjectStack struct {
 | 
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    parser Parser
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    v      linkedPairs
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}
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 | 
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type parseArrayStack struct {
 | 
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    parser Parser
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    v      linkedNodes
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}
 | 
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 | 
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func newLazyArray(p *Parser) Node {
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    s := new(parseArrayStack)
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    s.parser = *p
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    return Node{
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        t: _V_ARRAY_LAZY,
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        p: unsafe.Pointer(s),
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    }
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}
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 | 
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func newLazyObject(p *Parser) Node {
 | 
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    s := new(parseObjectStack)
 | 
						|
    s.parser = *p
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						|
    return Node{
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						|
        t: _V_OBJECT_LAZY,
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        p: unsafe.Pointer(s),
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    }
 | 
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}
 | 
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 | 
						|
func (self *Node) getParserAndArrayStack() (*Parser, *parseArrayStack) {
 | 
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    stack := (*parseArrayStack)(self.p)
 | 
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    return &stack.parser, stack
 | 
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}
 | 
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 | 
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func (self *Node) getParserAndObjectStack() (*Parser, *parseObjectStack) {
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						|
    stack := (*parseObjectStack)(self.p)
 | 
						|
    return &stack.parser, stack
 | 
						|
}
 | 
						|
 |