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	* start fixing up tests * fix up tests + automate with drone * fiddle with linting * messing about with drone.yml * some more fiddling * hmmm * add cache * add vendor directory * verbose * ci updates * update some little things * update sig
		
			
				
	
	
		
			41 lines
		
	
	
	
		
			1.4 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
			
		
		
	
	
			41 lines
		
	
	
	
		
			1.4 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
| // Copyright (c) 2012-2020 Ugorji Nwoke. All rights reserved.
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| // Use of this source code is governed by a MIT license found in the LICENSE file.
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| 
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| //go:build notfastpath || codec.notfastpath
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| // +build notfastpath codec.notfastpath
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| 
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| package codec
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| 
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| import "reflect"
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| 
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| const fastpathEnabled = false
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| 
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| // The generated fast-path code is very large, and adds a few seconds to the build time.
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| // This causes test execution, execution of small tools which use codec, etc
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| // to take a long time.
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| //
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| // To mitigate, we now support the notfastpath tag.
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| // This tag disables fastpath during build, allowing for faster build, test execution,
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| // short-program runs, etc.
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| 
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| func fastpathDecodeTypeSwitch(iv interface{}, d *Decoder) bool { return false }
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| func fastpathEncodeTypeSwitch(iv interface{}, e *Encoder) bool { return false }
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| 
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| // func fastpathEncodeTypeSwitchSlice(iv interface{}, e *Encoder) bool { return false }
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| // func fastpathEncodeTypeSwitchMap(iv interface{}, e *Encoder) bool   { return false }
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| 
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| func fastpathDecodeSetZeroTypeSwitch(iv interface{}) bool { return false }
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| 
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| type fastpathT struct{}
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| type fastpathE struct {
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| 	rtid  uintptr
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| 	rt    reflect.Type
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| 	encfn func(*Encoder, *codecFnInfo, reflect.Value)
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| 	decfn func(*Decoder, *codecFnInfo, reflect.Value)
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| }
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| type fastpathA [0]fastpathE
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| 
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| func fastpathAvIndex(rtid uintptr) int { return -1 }
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| 
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| var fastpathAv fastpathA
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| var fastpathTV fastpathT
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