gotosocial/testrig/teststructs.go
kim 6a6a499333
[performance] rewrite timelines to rely on new timeline cache type (#3941)
* start work rewriting timeline cache type

* further work rewriting timeline caching

* more work integration new timeline code

* remove old code

* add local timeline, fix up merge conflicts

* remove old use of go-bytes

* implement new timeline code into more areas of codebase, pull in latest go-mangler, go-mutexes, go-structr

* remove old timeline package, add local timeline cache

* remove references to old timeline types that needed starting up in tests

* start adding page validation

* fix test-identified timeline cache package issues

* fix up more tests, fix missing required changes, etc

* add exclusion for test.out in gitignore

* clarify some things better in code comments

* tweak cache size limits

* fix list timeline cache fetching

* further list timeline fixes

* linter, ssssssssshhhhhhhhhhhh please

* fix linter hints

* reslice the output if it's beyond length of 'lim'

* remove old timeline initialization code, bump go-structr to v0.9.4

* continued from previous commit

* improved code comments

* don't allow multiple entries for BoostOfID values to prevent repeated boosts of same boosts

* finish writing more code comments

* some variable renaming, for ease of following

* change the way we update lo,hi paging values during timeline load

* improved code comments for updated / returned lo , hi paging values

* finish writing code comments for the StatusTimeline{} type itself

* fill in more code comments

* update go-structr version to latest with changed timeline unique indexing logic

* have a local and public timeline *per user*

* rewrite calls to public / local timeline calls

* remove the zero length check, as lo, hi values might still be set

* simplify timeline cache loading, fix lo/hi returns, fix timeline invalidation side-effects missing for some federated actions

* swap the lo, hi values 🤦

* add (now) missing slice reverse of tag timeline statuses when paging ASC

* remove local / public caches (is out of scope for this work), share more timeline code

* remove unnecessary change

* again, remove more unused code

* remove unused function to appease the linter

* move boost checking to prepare function

* fix use of timeline.lastOrder, fix incorrect range functions used

* remove comments for repeat code

* remove the boost logic from prepare function

* do a maximum of 5 loads, not 10

* add repeat boost filtering logic, update go-structr, general improvements

* more code comments

* add important note

* fix timeline tests now that timelines are returned in page order

* remove unused field

* add StatusTimeline{} tests

* add more status timeline tests

* start adding preloading support

* ensure repeat boosts are marked in preloaded entries

* share a bunch of the database load code in timeline cache, don't clear timelines on relationship change

* add logic to allow dynamic clear / preloading of timelines

* comment-out unused functions, but leave in place as we might end-up using them

* fix timeline preload state check

* much improved status timeline code comments

* more code comments, don't bother inserting statuses if timeline not preloaded

* shift around some logic to make sure things aren't accidentally left set

* finish writing code comments

* remove trim-after-insert behaviour

* fix-up some comments referring to old logic

* remove unsetting of lo, hi

* fix preload repeatBoost checking logic

* don't return on status filter errors, these are usually transient

* better concurrency safety in Clear() and Done()

* fix test broken due to addition of preloader

* fix repeatBoost logic that doesn't account for already-hidden repeatBoosts

* ensure edit submodels are dropped on cache insertion

* update code-comment to expand CAS accronym

* use a plus1hULID() instead of 24h

* remove unused functions

* add note that public / local timeline requester can be nil

* fix incorrect visibility filtering of tag timeline statuses

* ensure we filter home timeline statuses on local only

* some small re-orderings to confirm query params in correct places

* fix the local only home timeline filter func
2025-04-26 09:56:15 +00:00

126 lines
4.1 KiB
Go

// GoToSocial
// Copyright (C) GoToSocial Authors admin@gotosocial.org
// SPDX-License-Identifier: AGPL-3.0-or-later
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
package testrig
import (
"github.com/superseriousbusiness/gotosocial/internal/admin"
"github.com/superseriousbusiness/gotosocial/internal/cleaner"
"github.com/superseriousbusiness/gotosocial/internal/email"
"github.com/superseriousbusiness/gotosocial/internal/filter/interaction"
"github.com/superseriousbusiness/gotosocial/internal/filter/visibility"
"github.com/superseriousbusiness/gotosocial/internal/processing"
"github.com/superseriousbusiness/gotosocial/internal/processing/common"
"github.com/superseriousbusiness/gotosocial/internal/state"
"github.com/superseriousbusiness/gotosocial/internal/subscriptions"
"github.com/superseriousbusiness/gotosocial/internal/transport"
"github.com/superseriousbusiness/gotosocial/internal/typeutils"
)
// TestStructs encapsulates structs needed to
// run one test independently. Each test should
// call SetupTestStructs to get a new TestStructs,
// and defer TearDownTestStructs to close it when
// the test is complete. The reason for doing things
// this way here is to prevent the tests in a
// package from overwriting one another's processors
// and worker queues, which was causing issues
// when running all tests at once.
type TestStructs struct {
State *state.State
Common *common.Processor
Processor *processing.Processor
HTTPClient *MockHTTPClient
TypeConverter *typeutils.Converter
EmailSender email.Sender
WebPushSender *WebPushMockSender
TransportController transport.Controller
}
func SetupTestStructs(
rMediaPath string,
rTemplatePath string,
) *TestStructs {
state := state.State{}
state.Caches.Init()
db := NewTestDB(&state)
state.DB = db
state.AdminActions = admin.New(db, &state.Workers)
storage := NewInMemoryStorage()
state.Storage = storage
typeconverter := typeutils.NewConverter(&state)
visFilter := visibility.NewFilter(&state)
intFilter := interaction.NewFilter(&state)
httpClient := NewMockHTTPClient(nil, rMediaPath)
httpClient.TestRemotePeople = NewTestFediPeople()
httpClient.TestRemoteStatuses = NewTestFediStatuses()
transportController := NewTestTransportController(&state, httpClient)
mediaManager := NewTestMediaManager(&state)
federator := NewTestFederator(&state, transportController, mediaManager)
oauthServer := NewTestOauthServer(&state)
emailSender := NewEmailSender(rTemplatePath, nil)
webPushSender := NewWebPushMockSender()
common := common.New(
&state,
mediaManager,
typeconverter,
federator,
visFilter,
)
processor := processing.NewProcessor(
cleaner.New(&state),
subscriptions.New(&state, transportController, typeconverter),
typeconverter,
federator,
oauthServer,
mediaManager,
&state,
emailSender,
webPushSender,
visFilter,
intFilter,
)
StartWorkers(&state, processor.Workers())
StandardDBSetup(db, nil)
StandardStorageSetup(storage, rMediaPath)
return &TestStructs{
State: &state,
Common: &common,
Processor: processor,
HTTPClient: httpClient,
TypeConverter: typeconverter,
EmailSender: emailSender,
WebPushSender: webPushSender,
TransportController: transportController,
}
}
func TearDownTestStructs(testStructs *TestStructs) {
StandardDBTeardown(testStructs.State.DB)
StandardStorageTeardown(testStructs.State.Storage)
StopWorkers(testStructs.State)
}