From 9cd19d696424164615b6b5c6b223a96fe98ea848 Mon Sep 17 00:00:00 2001 From: SupSuper Date: Sat, 5 Sep 2020 22:23:13 +0100 Subject: [PATCH] Cleanup --- README.md | 6 +++--- icons/.gitkeep | 0 2 files changed, 3 insertions(+), 3 deletions(-) delete mode 100644 icons/.gitkeep diff --git a/README.md b/README.md index 05fcb63..4bf396b 100644 --- a/README.md +++ b/README.md @@ -9,14 +9,14 @@ Or just plain old shortcuts. ## Contributing -Check the [Table of Contents](TOC.md) to see what icons we're missing. This covers every possible ScummVM game, so prioritize mainstream titles over every edition and tech demo. +Check the [Table of Contents](TOC.md) to see what icons we're missing. This covers every stable ScummVM game, so prioritize mainstream titles over minor fan games and tech demos. -Just send us a pull request with new icons, or open an issue if Git's not your thing (you can attach files to issues via drag'n'drop). Be sure to update the TOC when you do. +Just send us a [pull request](https://github.com/scummvm/scummvm-icons/pulls) with new icons, or put them in an [issue](https://github.com/scummvm/scummvm-icons/issues) if Git's not your thing (you can attach files to issues via drag'n'drop). Be sure to update the TOC when you do. Icons should follow this format: - PNG format with alpha transparency. - 512x512 size. -- `_.png` filename. +- `-.png` filename. Variants of the same game can have the same icon. For engines with lots of games (eg. Wintermute, Glk) it might be better to have a generic `.png` icon to cover all the games. \ No newline at end of file diff --git a/icons/.gitkeep b/icons/.gitkeep deleted file mode 100644 index e69de29..0000000