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15 changed files with 375 additions and 1 deletions
3
.gitignore
vendored
3
.gitignore
vendored
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@ -1,2 +1,5 @@
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remontel.z5
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remontel.ulx
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gametext.txt
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gameinfo.dbg
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script.pdf
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17
Makefile
Normal file
17
Makefile
Normal file
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@ -0,0 +1,17 @@
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.PHONY: default
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libs = lib/Parser.h lib/VerbLib.h lib/Grammar.h
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default: remontel.ulx remontel.z5
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remontel.ulx: remontel.inf includes/*.inf $(libs)
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inform -G +include_path=includes,lib $<
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remontel.z5: remontel.inf includes/*.inf $(libs)
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inform +include_path=includes,lib $<
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lib/%.h:
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$(MAKE) -C '$(@D)' '$(@F)'
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script.pdf: script.fountain
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screenplain $< $@
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@ -14,4 +14,4 @@ The bridge crew and senior officers have all been abducted. It's now up to you t
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## Disclaimer
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Star Trek and all related marks, logos and characters are solely owned by CBS Studios Inc. This fan production is not endorsed by, sponsored by, nor affiliated with CBS, Paramount Pictures, or any other Star Trek franchise, and is a non-commercial fan-made film intended for recreational use. No commercial exhibition or distribution is permitted. No alleged independent rights will be asserted against CBS or Paramount Pictures.
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Star Trek and all related marks, logos and characters are solely owned by CBS Studios Inc. This fan production is not endorsed by, sponsored by, nor affiliated with CBS, Paramount Pictures, or any other Star Trek franchise, and is a non-commercial fan-made game intended for recreational use. No commercial exhibition or distribution is permitted. No alleged independent rights will be asserted against CBS or Paramount Pictures.
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34
includes/Characters.inf
Normal file
34
includes/Characters.inf
Normal file
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@ -0,0 +1,34 @@
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Include "Computer.inf";
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NPC pirate_leader "Pirate Leader"
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with name 'pirate' 'leader' 'tellarite',
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description "The Pirate Leader is a stout, but menacing Tellarite.^
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Her large tusks are very prominent, much larger than other
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Tellarites you've known.^
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(She must be a northern Tellarite.)^
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Despite her small stature, you can see she's not to be taken lightly.",
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has ~proper female;
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NPC pirate_second "Pirate Second in Command"
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with name 'pirate' 'xo' 'kzinti',
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description "The pirate XO is a large, imposing, Kzinti male.^
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His fangs are clearly visible coming out of his mouth.^
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You'd heard that Kzinti were cat-like, but his imposing frame
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reminds you of a jaquar, ready to pounce on unsuspecting prey.",
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has ~proper male;
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NPC gomez "Christi Gomez" lower_decks
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with name 'ensign' 'christi' 'gomez',
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description "Ensign Christi Gomez is your best friend on the ship.^
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You and she attended the academy together, and were
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thrilled to be assigned to the same ship.",
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found_in lower_decks
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has female;
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NPC ruux "Ruux" lower_decks
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with name 'ensign' 'ruux' 'rhaandarite',
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description "Ensign Ruux is a Rhaandarite. He has a wide and high forehead.^
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He is calm and soft-spoken, and very tall by human standards.^
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At 78 years old, he is quite young for his species.",
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found_in lower_decks
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has male;
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39
includes/Classes.inf
Normal file
39
includes/Classes.inf
Normal file
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@ -0,0 +1,39 @@
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Class Room
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with add_to_scope [;
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AddToScope(computer);
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PlaceInScope(computer);
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AddToScope(lights);
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PlaceInScope(lights);
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],
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has light;
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Class Set
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with before [;
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Examine: return false;
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default: print_ret "You can't do that with ", (the) self, ".";
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],
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has scenery;
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Class Decoration
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with before [;
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Take,Pull,Push,PushDir:
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print_ret "You can't do that with ", (the) self, ".";
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],
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has static;
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! Class Furniture
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! class Decoration,
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! with before [;
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! Take,Pull,Push,PushDir:
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! print_ret (the) self, " is too heavy for that.";
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! ],
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! has supporter;
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Class NPC
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with life [;
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Answer,Ask,Order,Tell:
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"Just Talk To ", (the) self, ".";
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Talk:
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"Hello, Ensign.";
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],
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has animate proper;
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35
includes/Computer.inf
Normal file
35
includes/Computer.inf
Normal file
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@ -0,0 +1,35 @@
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Object computer "Computer"
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with name 'computer' 'ship',
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description "The computer of the ship uses non-sentient artificial intelligence^
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It can perform many tasks and answer questions.",
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found_in [; rtrue; ],
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orders [loc ;
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loc = parent(player);
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SetTo:
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if (noun == lights && second == 'full') {
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give loc light;
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print_ret "Lights at full.";
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}
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if (noun == lights && (second == 'zero' || second == 'off')) {
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give loc ~light;
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print_ret "Lights are off.";
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}
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print_ret "I do not know how to set ", (the) noun, " to ", (address) second;
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Open:
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switch(noun) {
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bunk:
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give noun open;
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print_ret (The) noun, " is open.";
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}
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Close:
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switch(noun) {
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bunk:
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give noun ~open;
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print_ret (The) noun, " is closed.";
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}
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Tell:
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! @todo fill this out for various things to talk about
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print_ret "You want me to tell you about ", (string) second;
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NotUnderstood: print_ret "I do not understand.";
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],
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has animate scenery;
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25
includes/Globals.inf
Normal file
25
includes/Globals.inf
Normal file
|
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@ -0,0 +1,25 @@
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Global woke = false;
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[ OutOfBed;
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if (woke) rfalse;
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woke = true;
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StopDaemon(red_alert);
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"^^The klaxon stops, and briefly, the ship is quiet. Eerily quiet.
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The other officers and crewmen around you stand and stare, waiting.
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^^
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A boatswain's call is briefly heard, and then an announcement begins.
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The voice, commanding but craggly, is unfamiliar.
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^^
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~Attention crew of the USS Remontel. Your captain, bridge crew,
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and senior officers are in our custody. Your ship is under our control.~
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||||
^^
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~Anybody who attempts to oppose us will be met with a swift end.
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If you stay where you are and do not interfere in our plans,
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you will be released safely shortly.~
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^^
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You stand there, a bit dumbfounded. Why would someone capture this,
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of all ships? The Remontel is one of the most insignificant ships
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in the fleet.
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^^
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||||
";
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];
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17
includes/Items.inf
Normal file
17
includes/Items.inf
Normal file
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@ -0,0 +1,17 @@
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Decoration poster "Starfleet recruitment poster" bunk
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with name 'poster' 'recruitment',
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description "A poster is attached to the roof of your bunk.^
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This poster is what inspired you to join Starfleet.",
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with before [;
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Take: print_ret (The) self, " is stuck on the ceiling.";
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];
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Decoration red_alert "Red alert"
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with daemon [;
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"^A red alert klaxon sounds";
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||||
];
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Set lights "Lights"
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with name 'lights',
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||||
found_in [; rtrue; ],
|
||||
has static concealed;
|
||||
9
includes/MoreVerbs.inf
Normal file
9
includes/MoreVerbs.inf
Normal file
|
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@ -0,0 +1,9 @@
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[ TalkSub;
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if (noun == player) print_ret "Nothing you hear surprises you.";
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if (RunLife(noun,##Talk) ~= false) return;
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"At the moment, you can't think of anything to say.";
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];
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Verb 'talk' 't//' 'converse' 'chat' 'gossip'
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* 'to'/'with' creature -> Talk
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* creature -> Talk;
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14
includes/Rooms.inf
Normal file
14
includes/Rooms.inf
Normal file
|
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@ -0,0 +1,14 @@
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Room lower_decks "Lower Decks Corridor"
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with description [;
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if (player in lower_decks) OutOfBed();
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"You stand in a lower decks corridor.
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||||
This corridor contains several bunks
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||||
lining the walls where the lower deckers
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sleep.";
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||||
];
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Room bunk "your bunk" lower_decks
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with name 'bunk' 'bunks',
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description "Your bunk is like every other bunk on the lower decks.^
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It's barely big enough to fit you. But it's home.",
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has proper enterable container static ~open ~light;
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3
lib/.gitignore
vendored
Normal file
3
lib/.gitignore
vendored
Normal file
|
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@ -0,0 +1,3 @@
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|||
*
|
||||
!.gitignore
|
||||
!Makefile
|
||||
23
lib/Makefile
Normal file
23
lib/Makefile
Normal file
|
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@ -0,0 +1,23 @@
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.PHONY: default
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||||
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default: Parser.h Grammar.h VerbLib.h
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parser.h grammar.h verblib.h version.h english.h:
|
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wget https://ifarchive.org/if-archive/infocom/compilers/inform6/library/inform6lib-6.12.5.zip
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unzip -u -j inform6lib-6.12.5.zip
|
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rm -v inform6lib-6.12.5.zip
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Parser.h: parser.h Version.h
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ln -s $< $@
|
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Grammar.h: grammar.h English.h
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ln -s $< $@
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VerbLib.h: verblib.h
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ln -s $< $@
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Version.h: version.h
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ln -s $< $@
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English.h: english.h
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ln -s $< $@
|
||||
60
notes.md
Normal file
60
notes.md
Normal file
|
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@ -0,0 +1,60 @@
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|||
# Notes
|
||||
|
||||
## Character ideas
|
||||
|
||||
- Christi Gomez
|
||||
+ Species: Vissian
|
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+ Third gender
|
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+ Parents defected to Federation so that she could have a real life
|
||||
+ Ensign
|
||||
- Ruux
|
||||
+ Need first name, maybe
|
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+ Species: [Rhaandarite][]
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+ Young: 78 years old
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+ Naive, insecure
|
||||
- Dorkna Miklis
|
||||
+ Species: [Zakdorn][]
|
||||
+ Weasley, untrustworthy
|
||||
+ Probably another ensign
|
||||
- Need a Catian or [Kzinti][]
|
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+ Kzinti pirate
|
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- Maybe the leader
|
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- [Further resource][Kzinti-Theurgy]
|
||||
+ Maybe Caitian crew member can relate to, or seduce, him
|
||||
- Maybe not. Kzinti females are not intelligent
|
||||
- Also Kzinti only mate for reproduction
|
||||
- But, maybe might work
|
||||
- [Cygnian][]
|
||||
+ Has some type of clairvoyance
|
||||
+ Maybe good pirate
|
||||
+ cat-like
|
||||
- [Tellarite][]
|
||||
+ Should be one of the pirates
|
||||
+ Should have prominent tusks, like [Tevrin Krit][]
|
||||
* Make a joke about being a Northern Tellarite
|
||||
+ Should have to insult him to beat some puzzle
|
||||
* Similar to defeating the Sword Master in Monkey Island
|
||||
- Pirates
|
||||
+ Maybe consists entirely of non-primate species
|
||||
+ Angry with primates taking lead in Federation
|
||||
+ maybe leader should be Tellarite
|
||||
|
||||
## Plot ideas
|
||||
|
||||
Time period: couple years after the Khitomer Accords. There is peace with
|
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Klingons. Romulans have been relatively quiet. The Federation is at relative
|
||||
piece with the two known quadrants.
|
||||
|
||||
Must defeat pirate captain with battle of insults. Could be modeled after Sword
|
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Master in Secret of Monkey Island.
|
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|
||||
Should include a holodeck challenge. Holodeck should be a very new tecnology at
|
||||
this time.
|
||||
|
||||
[Zakdorn]: https://memory-alpha.fandom.com/wiki/Zakdorn
|
||||
[Rhaandarite]: https://memory-alpha.fandom.com/wiki/Rhaandarite
|
||||
[Kzinti]: https://memory-alpha.fandom.com/wiki/Kzinti
|
||||
[Kzinti-Theurgy]: https://uss-theurgy.com/w/index.php?title=Kzinti
|
||||
[Cygnian]: https://memory-beta.fandom.com/wiki/Cygnian
|
||||
[Tellarite]: https://memory-alpha.fandom.com/wiki/Tellarite
|
||||
[Tevrin Krit]: https://memory-alpha.fandom.com/wiki/Tevrin_Krit
|
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39
remontel.inf
39
remontel.inf
|
|
@ -0,0 +1,39 @@
|
|||
Constant Story "The Siege of Remontel";
|
||||
Constant Headline "^A Star Trek fan production^";
|
||||
|
||||
Release 1;
|
||||
|
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Include "Parser";
|
||||
|
||||
Replace PlayerTo;
|
||||
Include "VerbLib";
|
||||
[ PlayerTo newplace flag;
|
||||
NoteDeparture();
|
||||
move player to newplace;
|
||||
move computer to newplace;
|
||||
while (parent(newplace)) newplace = parent(newplace);
|
||||
location = real_location = newplace;
|
||||
MoveFloatingObjects(); AdjustLight(1);
|
||||
switch (flag) {
|
||||
0: <Look>;
|
||||
1: NoteArrival(); ScoreArrival();
|
||||
2: LookSub(1);
|
||||
}
|
||||
];
|
||||
|
||||
Include "Globals.inf";
|
||||
Include "Classes.inf";
|
||||
Include "Rooms.inf";
|
||||
Include "Characters.inf";
|
||||
Include "Items.inf";
|
||||
|
||||
[ Initialise ;
|
||||
location = bunk;
|
||||
player.description = "You are wearing an operations uniform,
|
||||
with a single pip.";
|
||||
move computer to bunk;
|
||||
StartDaemon(red_alert);
|
||||
];
|
||||
|
||||
Include "Grammar";
|
||||
Include "MoreVerbs.inf";
|
||||
56
script.fountain
Normal file
56
script.fountain
Normal file
|
|
@ -0,0 +1,56 @@
|
|||
Title: The Siege of Remontel
|
||||
Source: A Star Trek fan production.
|
||||
Author: Dan Jones
|
||||
Notes:
|
||||
Story for "The Siege of Remontel" text adventure game.
|
||||
Contact: <danjones@goodevilgenius.org>
|
||||
Draft date: 2022-01-23
|
||||
|
||||
===
|
||||
|
||||
INT. BUNK
|
||||
|
||||
The bunk is closed. It is dark. Our protagonist lies in her bed. A red alert klaxon is blaring, having woken her up.
|
||||
|
||||
PROTAGONIST (V.O.)
|
||||
What in the world is that?
|
||||
|
||||
PROTAGONIST
|
||||
Computer, lights.
|
||||
|
||||
The lights come up, and we see the bunk. It is small, just big enough to fit a single person with a little bit of wiggle room.
|
||||
It is sparsely decorated. There is a single poster affixed to the ceiling of the bunk. The poster is a Starfleet recruitement poster.
|
||||
Our protagonist keeps it in her bunk to remind herself of why she joined Starfleet.
|
||||
|
||||
Red Alert continues to blare.
|
||||
|
||||
The protagonist is dressed in the familiar operations uniform, and a single Ensign's pip.
|
||||
|
||||
PROTAGONIST
|
||||
Computer, open my bunk
|
||||
|
||||
The bunk wall slides open, revealing a hallway which serves as the lower deck quarters. Bunks line the walls. A few other people are slowly waking up, and look confused.
|
||||
|
||||
The protagonist climbs out of her bunk. Hers is the second in a stack of three, so there is some space to step down.
|
||||
|
||||
As her feet step down, the alarm stops. A boatswain's call is briefly heard, followed by an announcement.
|
||||
|
||||
PIRATE LEADER (ON SPEAKER)
|
||||
Attention crew of the USS Remontel. Your captain, bridge crew, and senior officers are in our custody. Your ship is under our control.
|
||||
|
||||
Anybody who attempts to oppose us will be met with a swift end. If you stay where you are and do not interfere in our plans, you will be released safely shortly.
|
||||
|
||||
The protagonist stands there, a bit dumbfounded. Why would someone capture this, of all ships? The Remontel is one of the most insignificant ships in the fleet.
|
||||
|
||||
She looks around and notices several other junior officers standing around, confused, scared, and unsure. Her friend, Ensign Christi Gomez, stands next to her.
|
||||
|
||||
PROTAGONIST
|
||||
Christi, what are we going to do?
|
||||
|
||||
GOMEZ
|
||||
I don't know. Should we try to contact Starfleet?
|
||||
|
||||
Ensign Ruux, a Rhaandarite, stands nearby. He is soft-spoken, and very tall. His wide forehead is a prominent feature.
|
||||
|
||||
RUUX
|
||||
I don't think we should do anything. You heard him. All the senior officers have been taken. Whoever our captors are, they've already outsmarted the best of us. We should do what they say and hope they'll let us go.
|
||||
Loading…
Add table
Add a link
Reference in a new issue