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43
docs/admin/slow_hardware.md
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43
docs/admin/slow_hardware.md
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@ -0,0 +1,43 @@
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# Managing GtS on slow hardware
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While GoToSocial runs great on lower-end hardware, some operations are not practical on it, especially
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instances with the database on slow storage (think anything that is not an SSD). This document
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offers some suggestions on how to work around common issues when running GtS on slow hardware.
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## Running database migrations on a different machine
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Sometimes a database migration will need to do operations that are taxing on the database's storage.
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These operations can take days if the database resides on a hard disk or SD card. If your
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database is on slow storage, it can save a lot of time to follow the following procedure:
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!!! danger
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It might seem tempting to keep GtS running while you run the migrations on another machine, but
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doing this will lead to all the posts that are received during the migration post disappearing
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once the migrated database is re-imported.
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1. Shut down GtS
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2. Take a [backup](backup_and_restore.md#what-to-backup-database) of the database
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3. Import the database on faster hardware
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4. Run the GtS migration on the faster hardware
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5. Take a backup of the resultant database
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6. Import the resultant backup and overwrite the old database
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7. Start GtS with the new version
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### Running GtS migrations separately
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After you import the database on the faster hardware, you can run the migration without starting
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GtS by downloading the *target* GtS version from the [releases](https://codeberg.org/superseriousbusiness/gotosocial/releases) page.
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For instance, if you are running `v0.19.2` and you want to upgrade to `v0.20.0-rc1`, download the
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latter version. Once you have the binary, set it to executable by running `chmod u+x /path/to/gotosocial`. Afterwards, copy the configuration of the original server, and alter
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it with the location of the new database. We copy the configuration in case variables like
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the hostname is used in the migration, we want to keep that consistent.
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Once everything is in place, you can run the migration like this:
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```sh
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$ /path/to/gotosocial --config-path /path/to/config migrations run
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```
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This will run all the migrations, just like GtS would if it was started normally. Once this is done
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you can copy the result to the original instance and start the new GtS version there as well, which
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will see that everything is migrated and that there's nothing to do except run as expected.
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@ -608,6 +608,9 @@ func (d *Dereferencer) enrichStatus(
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return nil, nil, gtserror.Newf("error populating emojis for status %s: %w", uri, err)
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}
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// Check if interaction policy has changed between status and latestStatus.
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interactionPolicyChanged := status.InteractionPolicy.DifferentFrom(latestStatus.InteractionPolicy)
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if isNew {
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// Simplest case, insert this new remote status into the database.
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if err := d.state.DB.PutStatus(ctx, latestStatus); err != nil {
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@ -625,6 +628,7 @@ func (d *Dereferencer) enrichStatus(
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tagsChanged,
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mediaChanged,
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emojiChanged,
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interactionPolicyChanged,
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)
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if err != nil {
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return nil, nil, gtserror.Newf("error handling edit for status %s: %w", uri, err)
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@ -1057,6 +1061,7 @@ func (d *Dereferencer) handleStatusEdit(
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tagsChanged bool,
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mediaChanged bool,
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emojiChanged bool,
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interactionPolicyChanged bool,
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) (
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cols []string,
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err error,
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@ -1141,6 +1146,15 @@ func (d *Dereferencer) handleStatusEdit(
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// been previously populated properly.
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}
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if interactionPolicyChanged {
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// Interaction policy changed.
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cols = append(cols, "interaction_policy")
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// Int pol changed doesn't necessarily
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// indicate an edit, it may just not have
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// been previously populated properly.
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}
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if edited {
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// Get previous-most-recent modified time,
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// which will be this edit's creation time.
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@ -17,6 +17,8 @@
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package gtsmodel
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import "slices"
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// A policy URI is GoToSocial's internal representation of
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// one ActivityPub URI for an Actor or a Collection of Actors,
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// specific to the domain of enforcing interaction policies.
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@ -232,6 +234,39 @@ type PolicyRules struct {
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ManualApproval PolicyValues `json:"WithApproval,omitempty"`
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}
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// DifferentFrom returns true if pr1 and pr2
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// are not equal in terms of nilness or content.
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func (pr1 *PolicyRules) DifferentFrom(pr2 *PolicyRules) bool {
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// If one PolicyRules is nil and
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// the other isn't, they're different.
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if pr1 == nil && pr2 != nil ||
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pr1 != nil && pr2 == nil {
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return true
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}
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// Check if AutomaticApproval
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// differs between the two.
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if slices.Compare(
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pr1.AutomaticApproval,
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pr2.AutomaticApproval,
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) != 0 {
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return true
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}
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// Check if ManualApproval
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// differs between the two.
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if slices.Compare(
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pr1.ManualApproval,
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pr2.ManualApproval,
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) != 0 {
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return true
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}
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// They're the
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// same picture.
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return false
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}
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// Returns the default interaction policy
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// for the given visibility level.
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func DefaultInteractionPolicyFor(v Visibility) *InteractionPolicy {
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@ -422,3 +457,41 @@ func DefaultInteractionPolicyDirect() *InteractionPolicy {
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*c = *defaultPolicyDirect
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return c
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}
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// DifferentFrom returns true if p1 and p2 are different.
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func (ip1 *InteractionPolicy) DifferentFrom(ip2 *InteractionPolicy) bool {
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// If one policy is null and the
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// other isn't, they're different.
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if ip1 == nil && ip2 != nil ||
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ip1 != nil && ip2 == nil {
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return true
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}
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// If they're both nil we don't
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// need to check anything else.
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if ip1 == nil && ip2 == nil {
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return false
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}
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// If CanLike differs from one policy
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// to the next, they're different.
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if ip1.CanLike.DifferentFrom(ip2.CanLike) {
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return true
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}
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// If CanReply differs from one policy
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// to the next, they're different.
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if ip1.CanReply.DifferentFrom(ip2.CanReply) {
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return true
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}
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// If CanAnnounce differs from one policy
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// to the next, they're different.
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if ip1.CanAnnounce.DifferentFrom(ip2.CanAnnounce) {
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return true
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}
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// Looks the
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// same chief.
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return false
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}
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@ -38,7 +38,7 @@ plugins:
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extra:
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alternate:
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- name: English
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link: /en/
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link: /en/
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lang: en
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- name: 中文
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link: /zh-cn/
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@ -149,6 +149,7 @@ nav:
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- "admin/spam.md"
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- "admin/database_maintenance.md"
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- "admin/themes.md"
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- "admin/slow_hardware.md"
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- "Federation":
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- "federation/index.md"
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- "federation/http_signatures.md"
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